Hit Dice: 1d6 per point of CON
"A Feathren Aerie"
Feathren make for highly valuable scouts and messengers and are sought out for this purpose by other races. Their perfect suitability to this lends some credence to the common theory among many sages that the Feathren are in fact a genetically engineered race and not the result of random mutation. Amongst many Feathren communities a rite of passage to adulthood is for a young male Feathren to leave his community and go out among other races and live for a time (usually 1d4 years), learning their ways and bringing back whatever knowledge and technology/loot was gained during this time.
Feathren are not opposed to using the technology of the ancients, but due to their wings and their desire to not have their flying abilities hindered they are selective about what they will use/have in their possession. Some Feathren; champions in particular have specially created retro-engineered jet packs to aid them in their speed and carrying ability. These packs are also helpful to those older Feathren that may have "put on a few pounds" and would be otherwise too heavy to fly effectively. A young Feathren sent out to prove himself will never have one of these packs, and even among Feathren champions they are quite rare.
No. Enc.: 1 (1d6)Alignment: Neutral
Movement: 120'(40') Fly : 120' (40')
Armor Class: 7
Hit Dice: 7 (avoid heavy armors)
Attacks: 1 (weapon)
Damage: As weapon
Hoard Class: XX
The Feathren are based on several sources: DC Comics: Black Condor, Marvel Comics: The Falcon, and MotU: Stratos
No Copyright Infringement is intended!