Saturday, November 7, 2026

Sons of Heaven - A Great OSR Space Opera RPG!

 

Sons of Heaven

I just picked up the recently released Sons of Heaven Sci Fi RPG.

It is by RPGPundit, who puts out some great OSR related content!

The engine is heavily based on B/X (yay) and is very similar to RPGPundit's Star Adventurer RPG. This is a great product; I have ordered the hardback while I dig through the PDF. 

A very cool setting, that you can use, adjust or ignore however you choose. Some great tables, the setting seems to be heavily based around humans, BUT there are some great alien species in the setting (based on classic aliens from legend, yeah Greys are in there!), plus you can make up your own! Thats a win! Great random generators in the book. Overall, I think the setting has a very Firefly, Bronze age in space feel to it, which I love!  Now if I can just lure some folks away from 5.5 (shudder) to try it out! The art is AI, but it is very well done and captures the setting. If you are an anti-AI art person then this isn't the book for you. 

Here is the elevator pitch I worked up for my potential players. Hopefully more to come on this awesome game! I think this is the OSR Sci Fi game I have been waiting on for a long time! 





Saturday, July 4, 2026

Happy Birthday America!


 

Blacktusk Mammoth for Old School Essentials

 

Blacktusk Mammoth

A rare northern breed of mammoth distinguished by its snow-white coat and massive obsidian tusks. Blacktusks are prized by the Ice Amazons as sacred beasts and are sometimes trained as war mounts for queens and champions. Wild Blacktusks are uncommon, dwelling upon the frozen tundra, glaciers, and high mountain valleys of the far north.

AC 4 [15]
HD 17 (76 hp)
Att 1 × trunk slam (2d6), 2 × tusks (3d6) or trample (5d8)
THAC0 8 [+11]
MV 120 (40)
SV D2 W3 P4 B3 S6 (17)
ML 11
AL Neutral
XP 1,600
NA 0 (1d4)
TT Obsidian Tusks

Special

  • Charge: In the first round of combat, when not already in melee and with a clear run of at least 20 yards, the Blacktusk may charge. Its tusk attacks inflict double damage.
  • Trample: 3-in-4 chance of trampling each round. Gains +4 to hit creatures of human size or smaller.
  • Cold Adapted: Blacktusks ignore movement penalties caused by snow, ice, and frozen ground.
  • Obsidian Tusks: The beast's glossy black tusks are prized by kings, nobles, master artisans, and sorcerers. Each intact tusk is worth 3d6 × 100 gp.
  • Harvesting Tusks: Removing a tusk without damaging it requires 1 hour of careful work using appropriate cutting tools. If the referee deems the attempt rushed or careless, the tusk may be cracked or chipped, reducing its value by half or rendering it unsuitable for the finest craftsmanship.

Tuesday, May 19, 2026

Pass of the Thorn Crowned

      An ancient path from a forgotten age, the old stone path leads through a rocky pass. Barely intact, fallen old structures are scattered throughout the pass. Strange whispers float along the wind. Even when there is no wind.  Those that use the pass, do so quickly and never at night, bad things happen at night. Here and there dark openings lead into the unknown...

     Mid-way through the pass, an ancient statue, covered in vines, a female with one arm manacled and chained, thorny vines have grown around her head creating a natural crown of thorns. Travelers bow their heads when passing the statue, and leave offerings at the statue base. It is said to not leave an offering will bring upon a curse.  Indeed if anyone fails to leave an offering, all of their food (rations, etc) will become infested with maggots! If an entire group (caravan, band of heroes etc.) all fail to each leave an offering, dark clouds will form overhead and a rain of maggots will fall for several minutes. This will terrify mounts, steeds, pack animals etc. and is really gross!