Tuesday, May 19, 2026

Pass of the Thorn Crowned

      An ancient path from a forgotten age, the old stone path leads through a rocky pass. Barely intact, fallen old structures are scattered throughout the pass. Strange whispers float along the wind. Even when there is no wind.  Those that use the pass, do so quickly and never at night, bad things happen at night. Here and there dark openings lead into the unknown...

     Mid-way through the pass, an ancient statue, covered in vines, a female with one arm manacled and chained, thorny vines have grown around her head creating a natural crown of thorns. Travelers bow their heads when passing the statue, and leave offerings at the statue base. It is said to not leave an offering will bring upon a curse.  Indeed if anyone fails to leave an offering, all of their food (rations, etc) will become infested with maggots! If an entire group (caravan, band of heroes etc.) all fail to each leave an offering, dark clouds will form overhead and a rain of maggots will fall for several minutes. This will terrify mounts, steeds, pack animals etc. and is really gross! 

Monday, May 18, 2026

More campaign brainstorming

 I had fun yesterday with Knave 2e creating so as a exercise to decompress from work today, I dug out my dice and tried some more creativity exercises.

Since my last post made references to a noble, I figured I needed to work up some details on that. I have a PDF called Noble House Creator that I picked up some time ago. Just a few simple random tables, but still good for brainstorming.

House Greymorn
House Crest: grey background, dark green perimeter, narrow green eye in center
House Logo: "Gilded Eyes Will Always Rule"
Family Trade: Armorers
Famed Family Member: Valerian the Bold, the Brave, the Beautiful; a skilled hunter said to have slain a dragon!
Family Deeds: Castle, Vineyard (run down, in disarray, mismanaged) control village of Seep and surrounding farms. 
Who Supports the family: Currently hold the Queen's favor (currently...)
Payment they accept: Gold, silver, coins!
Family militia/Specialists: Mounted Knights
Family Secret: Their funds are running dry...desperate for influx of cash to pay debts! 

Lord Archibald Greymorn of House Greymorn

Margot Vineyard- yes it is that bad

So there you have it, this didn't take long at all, I used Knave to fill in some gaps, and now I have a fun little addition to my growing region.
Have a great evening!
B.B. 


Sunday, May 17, 2026

Knave 2E for Campaign Inspiration

 Hope everyone is doing well. I haven't posted in a bit.  Had a little time this morning while family slept in to do some gaming brainstorming. I grabbed my copy of Knave 2e. Rolled up a random NPC. Knave 2E is fantastic for helping a GM brainstorm ideas. In just a few minutes I had rolled up Bartholamew Brandybold, a down on his luck former jester/oracle. 

Maybe he once was the jester of the local noble and was kicked out on the street when he fell out of favor. Does he know secrets about the noble or the noble's family? Is there a secret way inside the noble's mansion that he knows about? Does he hold a grudge for his mistreatment?




Bartholamew Brandybold 

    Former Jester, former Oracle, now a  down on his luck "wretch".


Next, I wanted a location. Where would the players encounter this, down on his luck, fellow. Back to the wonderful tables in Knave 2E and I quickly had a unique and equally suitable (disturbing) location. The poor, unquiet village of Seep. A truly destitute place, where a black oily substance oozes up out of the ground and is slowing covering everything in a slick, oily coating. Many of the villagers are sickly and weak from the exposure but are too poor (or not allowed by the local noble?) to leave. What is the oil? Is it a curse? Well, that's where the players come in...
    
Village of Seep

And what makes a region even more interesting is a strange wizard's tower nearby. Once again, some random rolls and I have Xedu's Tower. A tall creepy stone tower on the far outskirts of the region. Stone vents are known to spew out a poisonous gas at irregular intervals. The gas has killed all vegetation in the immediate area around the tower. All sane folk give the place a wide berth. What is the gas? rumors say the wizard has a captured Green Dragon held below the tower and the poisonous gas is the dragon's breath weapon, but no one knows for certain...

Xedu's Tower

So next time your players go in an unexpected direction, grab Knave 2E make a few rolls on the great random tables and you will quickly have a memorable NPC/Encounter/Locale! The system your playing doesn't matter (although personally I'm an OSR guy). 

This encounter could easily be inserted into most any fantasy campaign regardless of the system you are using! Let me know how it goes!
-Good Gaming! B.B. 

I know some don't care for AI generated art, but the visuals help me come up with ideas. 

Sunday, April 5, 2026