Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Saturday, July 4, 2026

Blacktusk Mammoth for Old School Essentials

 

Blacktusk Mammoth

A rare northern breed of mammoth distinguished by its snow-white coat and massive obsidian tusks. Blacktusks are prized by the Ice Amazons as sacred beasts and are sometimes trained as war mounts for queens and champions. Wild Blacktusks are uncommon, dwelling upon the frozen tundra, glaciers, and high mountain valleys of the far north.

AC 4 [15]
HD 17 (76 hp)
Att 1 × trunk slam (2d6), 2 × tusks (3d6) or trample (5d8)
THAC0 8 [+11]
MV 120 (40)
SV D2 W3 P4 B3 S6 (17)
ML 11
AL Neutral
XP 1,600
NA 0 (1d4)
TT Obsidian Tusks

Special

  • Charge: In the first round of combat, when not already in melee and with a clear run of at least 20 yards, the Blacktusk may charge. Its tusk attacks inflict double damage.
  • Trample: 3-in-4 chance of trampling each round. Gains +4 to hit creatures of human size or smaller.
  • Cold Adapted: Blacktusks ignore movement penalties caused by snow, ice, and frozen ground.
  • Obsidian Tusks: The beast's glossy black tusks are prized by kings, nobles, master artisans, and sorcerers. Each intact tusk is worth 3d6 × 100 gp.
  • Harvesting Tusks: Removing a tusk without damaging it requires 1 hour of careful work using appropriate cutting tools. If the referee deems the attempt rushed or careless, the tusk may be cracked or chipped, reducing its value by half or rendering it unsuitable for the finest craftsmanship.

Tuesday, May 19, 2026

Pass of the Thorn Crowned

      An ancient path from a forgotten age, the old stone path leads through a rocky pass. Barely intact, fallen old structures are scattered throughout the pass. Strange whispers float along the wind. Even when there is no wind.  Those that use the pass, do so quickly and never at night, bad things happen at night. Here and there dark openings lead into the unknown...

     Mid-way through the pass, an ancient statue, covered in vines, a female with one arm manacled and chained, thorny vines have grown around her head creating a natural crown of thorns. Travelers bow their heads when passing the statue, and leave offerings at the statue base. It is said to not leave an offering will bring upon a curse.  Indeed if anyone fails to leave an offering, all of their food (rations, etc) will become infested with maggots! If an entire group (caravan, band of heroes etc.) all fail to each leave an offering, dark clouds will form overhead and a rain of maggots will fall for several minutes. This will terrify mounts, steeds, pack animals etc. and is really gross! 

Sunday, May 17, 2026

Knave 2E for Campaign Inspiration

 Hope everyone is doing well. I haven't posted in a bit.  Had a little time this morning while family slept in to do some gaming brainstorming. I grabbed my copy of Knave 2e. Rolled up a random NPC. Knave 2E is fantastic for helping a GM brainstorm ideas. In just a few minutes I had rolled up Bartholamew Brandybold, a down on his luck former jester/oracle. 

Maybe he once was the jester of the local noble and was kicked out on the street when he fell out of favor. Does he know secrets about the noble or the noble's family? Is there a secret way inside the noble's mansion that he knows about? Does he hold a grudge for his mistreatment?




Bartholamew Brandybold 

    Former Jester, former Oracle, now a  down on his luck "wretch".


Next, I wanted a location. Where would the players encounter this, down on his luck, fellow. Back to the wonderful tables in Knave 2E and I quickly had a unique and equally suitable (disturbing) location. The poor, unquiet village of Seep. A truly destitute place, where a black oily substance oozes up out of the ground and is slowing covering everything in a slick, oily coating. Many of the villagers are sickly and weak from the exposure but are too poor (or not allowed by the local noble?) to leave. What is the oil? Is it a curse? Well, that's where the players come in...
    
Village of Seep

And what makes a region even more interesting is a strange wizard's tower nearby. Once again, some random rolls and I have Xedu's Tower. A tall creepy stone tower on the far outskirts of the region. Stone vents are known to spew out a poisonous gas at irregular intervals. The gas has killed all vegetation in the immediate area around the tower. All sane folk give the place a wide berth. What is the gas? rumors say the wizard has a captured Green Dragon held below the tower and the poisonous gas is the dragon's breath weapon, but no one knows for certain...

Xedu's Tower

So next time your players go in an unexpected direction, grab Knave 2E make a few rolls on the great random tables and you will quickly have a memorable NPC/Encounter/Locale! The system your playing doesn't matter (although personally I'm an OSR guy). 

This encounter could easily be inserted into most any fantasy campaign regardless of the system you are using! Let me know how it goes!
-Good Gaming! B.B. 

I know some don't care for AI generated art, but the visuals help me come up with ideas. 

Saturday, February 7, 2026

Gaming Inspiration


 Being pretty much homebound recently due to the crazy winter weather, I had some time to sort through my ever-growing pile of "to be read books". I blame social media, but of late I find I struggle to sit down and read actual books for extended periods. I made an effort to fix that this week and found it to be helpful, relaxing and therapeutic. Here are a few tomes I grabbed to look through for gaming inspiration. I wanted to focus on books that were not specifically designed for RPG's but could be beneficial to jumpstart my creative muse. Even just thumbing through them, I've gotten lots of gaming inspiration! Locations, NPCs' and more!  

What non-gaming books do you use to inspire your gaming muse?

Saturday, November 29, 2025

Terror Target Gemini

      Awhile back I picked up the Terror Target Gemini RPG. A fun little rules-lite game that I would call OSR adjacent.  I finally had time to read through it and wow what a great game!  Expect more posts about this one as my schedule permits! 


Description

In the Maju, life is shorter than a dynamite fuse...

TERROR TARGET GEMINI is an OSR Roleplaying Game where you play as Runners, professional adventurers hired for dangerous tasks (deliveries, arrests, rescue missions, assassinations) in the savage lands known as the Maju.

TERROR TARGET GEMINI is a hyperviolent and anachronistic western, a colorful and wacky fantasy, and an action-packed manga full of demonic gunslingers and martial arts witches. It’s influenced by: The Good, The Bad, And The Weird; Sand Land; Trigun; Progear; Lupin III; Inherent Vice Perdido Street Station; DeadMan; Metal Slug; The Green Fog; and others.

TERROR TARGET GEMINI is 168 pages of full colour rules, setting, and wacky illustrations, featuring:

  • All the rules and setting information you need to play the game.
  • Create unique characters from one of six bloodlines: Elves, Felids, Imps, Krus, Qaradins, and Humans.
  • Choose one of four classes, each of which has four subclasses: Mercenary, Adventurer, Researcher, and Jack of All.

Thursday, November 27, 2025

Labyrinth Lord: Revised and Expanded


 Look what I found!  

Labyrinth Lord: Revised and Expanded

"You take the role of a burglar, cleric, cyclops, brownie, dwarf, elf, fighter, hobfolk, or wizard, on your quest for glory, treasure, and adventure! 


This is a complete roleplaying game. All you need are a few sheets of paper and some dice.

 
The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?

Revised & Expanded!
•    Two new classes
•    More monsters
•    Expanded play advice
•    New adventure by Pauli Kidd!

Hope there is a POD version soon!


Tuesday, July 15, 2025

Ashes Without Number!!

 

     Happy I backed the latest Kevin Crawford release: Ashes Without Number! 

     Those who have followed my blog for a while know that I am a big fan of Post Apocalyptic gaming and Kevin Crawford's games (such as Stars Without Number).  Back in the day Mr. Crawford put out Other Dust which was a fun P.A. game using the same basic engine as SWN). Well Ashes Without Number has taken P.A. Sandbox gaming to the next level!  

     This book has tables galore, so even if you have a different P.A. game you are running, you can still use this book to work up a fun campaign. I'll post more about this game soon, going off to read my copy that just arrived in the mail today! Woo Hoo!!



Wednesday, July 2, 2025

Denizens of the Blood Sands

 

     This is a fairly recent Kickstarter I backed, by Jeffrey Jones (he also does the Gary's Appendix books). I just got the final? PDF for it yesterday and I have to say I am blown away! It reminds me of the OLD Planet Algol blog, in a great way, I want to run/play this now. This is exactly what I have been looking for!  It uses Old School Essentials for its chassis (one of my FAVORITE OSR editions), had the art, all done by the same artist (NO AI), it fantastic!  I love Post Apocalyptic stuff AND Fantasy! Original Gamma World was my jam! And this delivers in gold!  This is the first product in what is supposed to be more.  Its a bestiary, and what a cool bestiary it is! Not just stat blocks but stuff a DM can use to inspire creative encounters. My only complaint is I want MORE NOW!! LOL

     I just ended a 5E campaign, which will be my last 5E campaign, at least for the immediate future. I also backed Kevin Crawford's Ashes Without Number, its more gritty, less fantasy than this, but I can see using the monsters from Blood Sands in Ashes or using the tables in Ashes to supplement this, at least until more content for Blood Sands is released.  

     If you like Expedition to the Barrier Peaks, mixed Gamma World with AD&D back in the day, and love Science Fantasy! You need to pick this up when it is available to the general public!  

Good Gaming -B.B. 

Monday, May 26, 2025

Untamed Worlds-Anthropomorphic Science Fiction Roleplaying

 

"The core idea for Untamed Worlds could probably best be pitched as 'Teenage Mutant Ninja Turtles meets The Dirty Dozen… in space!'. The game combines action-oriented war stories, anthropomorphic animal heroes, and character-driven cinematic science fiction. Using a cinematic effect-based system, this game is designed to emulate my favorite type of sci-fi: some social commentary; lots of fantastic adventure."
- Jack Norris

An action-packed roleplaying game of animals uplifted to serve as humanity’s agents among the stars.

Welcome to space, the last great wilderness. While humanity has reached the stars, most humans live on Earth and other developed worlds, relying on the brave – or desperate – few to tame this dangerous new frontier. After disastrous experiments with human and AI operatives, the collected nations and mega-corporations of Earth turned to the animal kingdom, genetically modifying and enhancing various species to protect their off-world interests. As humanity extends its reach into Untamed Space, the elite, if expendable, animals of the United Expeditionary Force are the tip of the spear.

Untamed Worlds is a military science fiction roleplaying game of anthropomorphic action in which dog-faced soldiers, gorilla commandos, chameleon snipers, octopus gunslingers, and other uplifted animals fight to defend a humanity that looks down on them. The 2D6-based system is simple but dynamic, with success and failure constantly generating new tactical options for players to exploit and challenges to which they must adapt. Whether pacifying alien threats and rebel factions, hunting down rogue AIs, or exploring the unknown, it’s never a dull day in the UEF!

September 2025.

This sounds right up my alley. Reminds me of the old Justifiers RPG that I never got to play, but still have all of the books for... I'm definitely looking forward to checking this one out. "TMNT meets The Dirty Dozen...In Space!" Cool! Now to start working on minis to use for this!  I don't think I have any RPG's from Osprey Games? Anyone know of any?  



Saturday, March 22, 2025

Survive This!! War for the Wasteland

 

Survive This!! War for the Wasteland by Bloat Games, has just launched on Kickstarter.  I picked up the earlier Ashcan version and have been looking forward to the final product for some time. It very much reminds me of Rifts (in a good way!). I first posted about this back in 2023. It is directly compatible with all the other Survive This!! products, which is cool! As an OSR product it is easy to pull in stuff from my gaming library!  Needless to say I backed the kickstarter!  

More to come!

Sunday, February 9, 2025

Atomic Punk 2240 Deal of the Day!

 

Anyone that follows this blog should know that I love P.A. RPG's!  What you may not know is that while I don't really play video games, I have enjoyed several of the Fallout video games, my wife is an even bigger fan of Fallout than I am.

     I just have to share that Atomic Punk 2240 is the DEAL OF THE DAY! over on DrivethruRPG

     This is a Non-OGL game, but the system is still very recognizable for anyone that has played OSR games. It is heavily inspired by Fallout, but is it's own thing.  I couldn't resist the discounted price and just grabbed it.  More to come!!!!  


Monday, January 20, 2025

Not Out of the Woods Yet: Solo Play

  Continuing the (mis)adventures of the villainous and egotistical Jorven Master of Beasts. Jorven continued to make poor rolls and get lost, he finally found a trail, but chose the wrong direction, which is so like him.  He also was oblivious to the fact that he was being followed and carefully watched from above. He almost noticed a danger in the manor, but almost wasn't enough...I think Jorven is in trouble! 


     Jorven, tired from his trek and basically lost in the Ravenwold, continued along the old path he had stumbled across. He could see an opening amidst the ancient oaks just ahead and could barely making out a stone structure between the trees, breathing a sigh of relief. "At last, civilization!"...then coming to the edge he gave an audible gasp...he was not out of the wilderness after all...

     
Before him at the end of the old path was a massive stone manor house, no doubt an impressive structure when it was built, but by the look of the place it had been abandoned for a quite some time. Nature had taken over much of the place, vines and branches entwined about it. Still, it was a sign of civilization, he had to be getting near the edge of the Ravenwold, had to be close?..

     For a brief moment he thought he saw a figure moving about on the second floor of the manor house, a shadow passing by a window, but then it was gone, probably just a trick of the light? It would be getting dark soon, his trek through the woods had taken him much longer than he had realized. Perhaps having the crossbowman carry most of their gear hadn't been the best decision.  He had a few torches at least, but wandering in the woods at night by only torchlight, seemed like a bad idea. He would scope out the old manor, try to find a mostly intact room to shelter for the night, then take the path back the other way in the morning. 

     He made his way to the old decrepit manor house. Yes, his luck was turning around, he would find shelter for the night and make his way out of this damnable forest tomorrow morning. He would be back with Mistress soon, very soon. 

     Avian eyes watched the man leave the shelter of the woods and approach the old structure, that was so out of place here in this natural setting. She scanned the structure, noting a stumbling, shambling figure moving in the shadows of the second floor.  The wind shifted...what was that smell coming from the place? A whiff of rot and? a heavy musky sweet smell? 


to be continued...

Sunday, January 19, 2025

Somebody's Watching Me: Solo Play

     Continuing my previous Solo campaign, I thought I would try something different this time. In session two an unseen assailant/ambusher of the party had escaped and the party had not yet determined whether or not to pursue.  I decided it would be fun to develop this individual. From the previous encounter I had rolled up a Beast Handler, but it was just the barebones information.  I finished rolling him up as if he were a full-blown character; and thus, Jorven Master of Beasts came to be. I wanted to see what happened to him as he fled the encounter with the party, so using the anniversary edition of F.O.R.G.E. with a big helping of Old School Essentials, and some other resources this is how things are going for Jorven thus far... 

     Jorven cursed his luck, that damned crossbowman (what was his name again? Not that it mattered he was surely dead now) had spooked the ravens, and attacked too early, ruining his perfectly planned ambush.  That's what he would tell her...yes that's exactly what happened, an incompetent minion had ruined things...Moving quickly through the brush, he muttered to himself as a thornbush tore his well-tailored trousers. "Drat, I'll have to get new clothes now, this is such a disaster!".  When he had realized the Cacklers were going to be defeated, he had bolted, better to live to fight another day right?!... 

     After all he was Jorven Master of Beasts! He willingly served The Baboon Witch! He didn't know if the party of rebels was pursuing him or not. He couldn't dawdle and risk checking. He knew he was more than a match for any one of them, but if the group hit him all at once? Well, he wouldn't think about that. The Corpse Cacklers hadn't performed, as well as, he had hoped, but he had more back in the kennels, along with other surprises. He hoped Mistress wouldn't be too disappointed, he did have the rebel's numbers and descriptions. He would get out of this mess and hit them again at a time and place of her choosing.  

    Moving quickly through the woods of Ravenwold, Jorven came upon a stream, pausing to slack his thirst, he couldn't help but notice his reflection in the water. What a handsome fellow he was, no wonder he was favored by Mistress.  Unfortunately, his trek through this damnable forest had mussed up his carefully groomed hair. He would have to rectify that after this was over with, he had standards to live up to after all. He had to look his best for her especially. Hearing a noise, he quickly got back up and headed off into the forest, still not sure if he was being followed, he tried to use the stream to break up his trail. The rebels had an elf in the group, some elves were skilled trackers, or so he had heard. Couldn't risk them catching him. He had to report back to Mistress.

     Meanwhile...high above in an ancient oak, keen avian-like eyes watched him. The human was clumsy in the forest, not moving in tune with his surroundings, the man moved against the flow of the wilderness, he didn't belong here.  Curious, why was the man here? Alone? She followed him from the treetops, stealthily moving through the branches, comfortable in the heights, heights that the man would have no doubt found frightening.

    After fast traveling for some time, Jorven realized he had somehow gotten turned around...He wasn't sure which direction to go in this old forest. This is all that damned crossbowman's fault..whatever his name had been... Jorven selected a direction that seemed right, then headed off. He knew he was near the Borderlands, but with the thick growth and large old oak trees he was struggling to get his bearings.

     He came to a clearing, and found what seemed to be an old trail, mossy and overgrown, but yes this had been a real path at some point. His luck was no doubt turning around.  It had been some time since he had strategically withdrawn from his ambush of the rebels, and there was no sign of being followed. So he decided to follow the old trail.  Which direction though? He was still turned around so he picked one at random, Jorven knew his luck was turning around. 

     Eyes watched from the treetops above. The human was following the old trail, this part of the Ravenwold had once been more settled, nature had long ago reestablished its dominance here, as was the proper way of things. Curious, the human was headed towards the old ruins? what purpose did he have at that foul place? Had the man taken the other route he would have soon been out of the Ravenwold? What was he up too? She would follow from a distance and see. 


To be continued...


Wednesday, January 1, 2025

An Unkindness of Ravens : Solo Play

      Continuing the adventures of our small newly formed band of The Righteous Vendetta. We rejoin our band in a small clearing within the Ravenwold near the borderlands... Part one can be found HERE.

     Before anything else could be said or decided, Elysion looked towards the treeline to the east of the clearing, just as the ravens in the nearby trees all took flight at once, cawing loudly and seemingly angrily.

  

   The Volturian turned towards the sound drawing his blade, and in a calm voice said,"Ambush!".. A horrible cackling echoed around them, seeming to come from several directions at once, as a crossbow bolt fired from the trees, the bolt struck Elysion's chainmail, narrowly deflected by his armor. The elf began to mutter an arcane chant. From the other side of the clearing an iron spear flew out, right at Elysion! but missed the elf by a league. The dwarf 'Grevele' turned to the elf and muttered,"It would seem someone doesn't like you, monsieur?"..Elysion continued with his chant. 

     A shrill whistle blew through the air, from the direction of where the iron spear had come from. Then out from the brush four freakish beasts rushed out cackling, they looked like a disturbing cross between a large hyena and some sort of predatory bird!


"Carrion Cacklers!" Yelled Aryon, drawing his sword, "Don't let them gang up on you!", although with the loud crazed cackling he wasn't sure if he could be heard clearly. 
     As if understanding the dwarf, one of the cacklers charged straight for him leaping at his throat!
The beast striking true to the unarmored part of the dwarf's neck between helmet and mail. A serious wound, gouts of blood soaked 'Gevele's' tunic, but the stout dwarf still held his ground!
  
   Another of the beasts attacked Aryon, but the veteran warrior's armor easily deflected the beast's bite. 
The remaining two carrion cacklers charged Solace, attempting to use pack tactics to swarm the paladin. The first beast couldn't penetrate her armor, but the last one struck true!  A vicious bite, but Solace still stood. 

      Now it was the party's turn!  Aryon struck at the cackler he faced, striking true! A mighty blow, which would have slain a natural beast, but these creatures were the results of foul magic. Then the Volturian leapt to assist Solace, again a hit, a blow as fearsome as Aryon's but this beast also still lived!  Solace swung her mighty two-handed sword, etched with the markings of her lost order. A strong hit against the cackler that The Volturian had just hit! This was enough to slay the beast, but three still remained and there were clearly other foes still hiding in the trees. Cacklers could not use spear or crossbow!  'Gevele' blood pouring down his neck, a cackler still gnawing at the dwarf's throat, struck with his sword at the beast, but missed, "Zut!"no doubt the loss of blood affecting his aim. Now it was Elysion's turn, He finished his chanting, turned towards two of the cacklers that were close together and unleashed arcane energy. The two cacklers immediately fell to the ground.
  
     This left only one cackler still attacking, the one ripping in to 'Gevele's throat!, the beast unconcerned about its fallen?sleeping? pack members attacked the dwarf again!  Again a hit! 'Gevele' went down slumping to the ground! Unconscious, and quickly bleeding out!  

     Aryon charged the cackler moving in to kill 'Gevele', swinging his sword, a hit!  The beast was slain, nearly split in two by the strong blow.  Solace raced to 'Grevele's side, kneeling down beside him, unconcerned about her own injuries, she started saying a prayer to her deity, while laying her hands upon his chest. Sweat poured off Solace's brow,'Gevele's injuries were grave, but her faith was strong, though still weak, the dwarf opened his eyes, he would live!!  The Volturian charged into the forest in the direction the crossbow bolt had fired from, mere moments ago, so much had happened so quickly. Elysion went to the two sleeping cacklers, dispatching them quickly, they were helpless in their magic induced slumber. He then crept towards the forest, towards the direction the iron spear had come from...

     The Volturian charged into the brush, a barely visible aura of blue energy was now surrounding him, he quickly came face to face with a rough looking man in leather armor working to quickly raise the heavy crossbow that he had just reloaded. The arbalest fired the crossbow nearly point blank at The Volturian! It should have hit! It should have torn a whole clean through the lightly armored warrior, but instead the bolt deflected off the blue shimmering shield empowered by the very will of The Volturian! The kineticist responded in kind, a fearsome strike against the crossbow wielding warrior. Striking true! The crossbowman went down, bleeding out in the forest as the ravens cawed overhead.

     Elysion found the spot where the other had hidden, the whistler, that controlled the cacklers. Boot prints behind a thick bush marked where he? had watched the battle. Then apparently fled when things turned against him. He reported his findings to Aryon.

To be continued...



     

Iustus Vindicta : Solo Play!

 The Introduction

     My buddy Matt recently encouraged me to give Solo gaming another try.  I find myself burned out on 5E; it just isn't my style of game. I looked at the 2024 edition at the local hobby shop and it just turned me off, the art especially was a huge downer for me. It looked more marvel movie superhero stuff than sword and sorcery or Middle-Earth. I'm not knocking you if 5E is your thing, it just isn't mine. Played it, DM'ed it, just no more for me. So, with that said, I have a gaming library full of stuff I want to use, mostly OSR related or even OD&D/AD&D era.  Matt challenged me to run two solo sessions before I go back to work Thursday, so going to try to see what I can come up with. Basically, just going to sit down and "JUST DO IT!".

     I ended up spending more than a brief bit of time playing with random tables and generating stuff before I just started play, which probably wasn't what Matt intended, but you know what? I have had a blast!!! I realized I wasn't burned out on Fantasy gaming, just 5E and whatever the apparent current corporate "modern" take on gaming is... This Solo experience has so far been loads of fun. 

     I've used multiple different resources for this; Knave 2nd ed., F.O.R.G.E. Anniversary Edition, Old School Essentials, Ordure Fantasy, Mythic, Tome of Adventure Design, Worlds Without Number, random online generators and more...Oh and I can't draw worth a darn, so forgive my use of A.I. art generators to give this solo campaign a bit of visual spark.

     

     Let me introduce the party, all randomly generated. While doing this endeavor, I was listening to metal, so the character names and other bits of inspiration are pulled from songs, albums and bands. 


The Party

                                           Aryon King

                                            'Grevele'

                                           Elysion

                                            Solace
                                           The Volturian

     The Gathering...

     A small forest clearing, secluded within the Ravenwold, on the edge of the borderlands, an unkindness of ravens cawed in the distance. A chill breeze stirred the air, a dead leaves blowing in the wind to land on the sparse ground. A group of five had assembled, all very different, and in other circumstances might never have interacted with one another, but they all shared a bond, or rather a shared pain and a common foe!

      All had their reasons to hate her, they had all lost much to the vile creature, the foul one, The Baboon Witch.  Aryon had lost a kingdom, 'Grevele' his only son, Elysion the love of his life, Solace her Order and The Volturian..his people. The Baboon Witch had much to answer for, but she was cunning, and powerful, and never faced her foes directly. She would pay, but revenge is a dish best served cold.

     Aryon had sent out the summons, using the last remnants of his now lost wealth, and calling in old favors and debts he had assembled this band. Not all he reached out too had responded, some were no doubt dead, others seeking oblivion at the bottom of a bottle somewhere or worse. But these had come, whether out of curiosity or something else, these others were here. Hopefully they would be enough. 

     It was Elysion who had gotten the tip, from some of his less than scrupulous contacts. Elysion had learned from his contacts within the Shadow Lanterns that the minions of The Baboon Witch had captured a young sorceress, Amalien the Amaranthine, and planned to sacrifice her, bleeding off her power (and life) to add to the Baboon Witch's own. Time was short, the sacrifice would happen in three days, under the full moon at midnight, typical evil type timing at a typical evil place the ancient Trees of Sacrifice

     The party discussed this information. This ritual if successful would make The Baboon Witch even more powerful. Solace, called their quest an "Iustus Vindicta"... The dwarf 'Grevele' looked confused "Excusez-moi" ?...The elf Elysion muttered an answer in his typical soft voice, "Righteous Vendetta". Aryon replied his noble background apparent in the way he spoke, "Righteous? perhaps, that is for the gods to decide, but revenge will be had upon this vile monster, though it may mean my last breath, I vow to destroy her! who stands with me?!...then as a united group, all raised their swords into the air and said with a yell "Aye!!" (Elysion merely said the words, an Elf never yells).

To be continued...

Friday, December 20, 2024

Star Frontiers

 


     I recently stopped in a local Hobby Shop (more a toy shop with a few comics) and found these two gems in the used RPG bin for a great price. I may lose my gamer Grognard credentials but I've never GM'd Star Frontiers. I played it as a player one time if my memory serves. It was basically a couple of sessions my cousin started me out on the hijacked ship in the Volturnus adventure, but somehow my yazirian ended up crashed on a planet with giant haunted black pyramid ruins that I swear was holding Cthulhu!?! (he had also grabbed my copy of Dieties & Demigods with the Cthulhu Mythos) But no actual campaign, I think my yazirian went blind, insane and became psychotic, no doubt killed by a Star Law rescue party. Needless to say I tended to DM/GM all games moving forward after that. 

     I have always loved the Yazirians! Does anyone have memories of their Star Frontiers games/sessions? How was it? session recaps?  Love that art!! 

Sunday, November 3, 2024

The Mutant Epoch Expansion Rules

      Long time followers of this blog will know that I am a big fan of William McAusland's RPG The Mutant Epoch.  He recently released the long-awaited Expansion Rules for this amazing Post-Apocalyptic RPG.  To be transparent, I do have a few entries in this book, but this in no way influences my opinion of this product.  First and foremost, it is filled, did I say filled? I mean JAM PACKED!! with William's fantastic artwork (over 1,200 illustrations!!!). Second, this tome will take your TME campaigns to a whole new level. I'm not sure simply calling it Expansion Rules does this product justice.  


  With over 12 new character types, The Expansion Rules allows you to play horrific mutant Abominations, Androids (something I've been wanting for a while) Grafter, Halfie, Mutorg, Nanoborg, Parasite (creepily cool), Plantoids (the mutant plant character section is massive!! worth the price of admission alone), Rebuilt, Robot (another class I've been wanting), Vat-Brain (this is one I didn't know I needed until I saw it!), plus 35 more Bestial Humans (yes 35!!! Woo Hoo, and yes Gorillas and Monkeys are in there!!!).

 But wait there is more! So much more!

21 Pre-game castes

• 34 Skills

• 186 mutations

• 91 Plant mutations

• 42 Cybernetic implants 

and 260 new relics

     If you can't tell I love this book. At over 500 pages it is even more massive than The Mutant Epoch Core rules.  Some expansion rules muddy the waters of their core games (I'm looking at you AD&D 2nd ed Splat Books), but that is not the case with TME Expansion rules, the Expansion Rules mesh perfectly with the core rules, and take the game to whole new levels. While I hope Mr. McAusland continues to put out TME products, with the Expansion Rules and core TME book you have a complete system that can last you for decades of play and it will stay fresh and interesting. Part of that stems from the way the rules are set up to allow players to randomly roll up so many aspects of their characters. Some players may want more control during character creation, and you can do that as well, but as an old school Gamma World player, I like the random aspects of the system. Mutants and mutations should have a chaos factor to them.   

     My only issue is I want to PLAY this game right now!!! I want to GM and be a player in a TME Campaign, oh well will have to see what I can do. So what are you waiting for? if you are into Post-Apocalyptic gaming at all, go pick this one up!!

Good Gaming! -B.B.  

Sunday, October 6, 2024

Sci Fi Sunday!

      I backed a couple of Sci Fi RPG Kickstarters recently, the PDF's for them arrived in my inbox just a few days ago. While they are different systems (Rag-Tag is a rules lite take on the Fragged Empire RPG, and Thirteen Parsecs is an OSResque system), I find myself wanting to combine elements of the two together...we shall see. So far, I've been too busy with work and family stuff to dive into them, but soon! Very soon!  




Friday, July 26, 2024

Sector 85: Adventures Beyond the Stars - Compatible with Stars Without Number

       Long time readers of this blog will know that I am a big fan of Kevin Crawford's Stars Without Number RPG.  Before Covid, I ran a SWN homebrew campaign that was loads of fun and the players really enjoyed it! It ended in a TPK, but the players still occasionally bring up fun moments from the campaign. While I haven't posted about SWN or the many other Without Number games in a while, I am still a huge fan of Kevin Crawford's work. His tables are worth the price of admission alone. I recently (today) came across a new 3PP product for SWN:

Sector 85: Adventures Beyond the Stars!  (SWN Compatible)

     This looks like loads of fun! Late 70's and 80's Sci Fi is my jam! And this setting is all about that!

Here is the blurb from the author about the product!

"Introduction

Sector-85 presents a setting inspired by and emulating low-budget science fiction movies and TV series from the 60s, 70s, and 80s.

These stories emphasize action and adventure. They are often set in what appears to be the California desert—sometimes Spain, sometimes Argentina. Sets are re-dressed factories and public works facilities decorated with tattered fishing nets, corrugated metal, and piles of junk. Lasers flash in brilliant streaks and go “Pew! Pew!” Anything struck by a laser explodes in a shower of sparks. Abandon any notion of realistic space physics or cutting edge computer science. Robots come in three flavors: sexy android, comic relief, and menacing war-bot. Computers save data on bulky storage media. The good guys wear distressed leather jackets and riding boots. The bad guys are bald cyborgs and maniacal dictators, or both.

The most powerful faction in Sector-85 is the Orion Federation, a noble democratic alliance based on exploration, science, democratic ideals, and the peaceful and equitable resolution of conflicts.

The Orion Federation has fought two wars in the last twenty-five years against a powerful totalitarian regime known as the Nova Concord. The Concord survives today as a covert criminal and terrorist network known as the Nova Underground.

The defeat of the Nova Concord has opened the way for new factions to rise up and expand. The New World Coalition is gaining popularity with the former worlds of the Concord. The recently discovered Ministry of Avon is seeking to exert its influence on its new neighbors. The unstoppable Go-Tan Armada closes in from beyond the sector with no force to stand in its way.

Summary

This product is divided into four sections.

History

A broad-strokes history of Sector-85, designed to slot neatly into existing Stars Without Number timelines.

Factions

Brief overviews of the major competing factions of Sector-85 along with game statistics.

Systems

A one- or two-page description of each of the star systems in Sector-85. Each system description includes information on every planet in that system. Each system also includes a short plot hook or story idea based on a low-budget movie or TV series from the 60s, 70s, or 80s.

Appendices

Appendices include game statistics for fourteen spacecraft common to the sector, along with a list of inspirational TV series and movies."

I'm gonna see if my players would be interested in trying this out.  I need a break from Fantasy gaming. And some 80's esque SWN Sci Fi might be just what the doctor ordered!

Have a great weekend!!  -B.B.!

Saturday, June 22, 2024

Planet of the Apes RPG Kickstarter (Minis and More)

 Apologies,

Due to work and family I'm behind on this Planet of the Apes RPG update.

The Kickstarter is Underway!!!!

Please note I am not affiliated with this project just a PotA fan. 


Also go check out my friend's blog RPG Overviews for a great  Ape RPG info video.

Have a great Simian Saturday, hope you get some gaming in, hang out with friends and family and be kind to each other! 

-B.B.