Showing posts with label NeonLords. Show all posts
Showing posts with label NeonLords. Show all posts

Sunday, January 30, 2022

Chuck Norris Scenario Generator (Neon Lords of the Toxic Wasteland)

 Hope everyone is doing well!

I've enjoyed getting back to posting again on my blog after a long hiatus.  I appreciate everyone for dropping by and the comments.  One thing I have noticed after my recent posts, it seems one of the more popular recent posts I did was about Neon Lords of the Toxic Wasteland. In that recent post all I really did was mention Neon Lords of the Toxic Wasteland, so I figured I needed a bit more Neon Lords content on the ole blog. With that in mind today is a bit of a "cheat post".  I originally posted this material way back in October of 2017. Wow, what a different world that was from today... 

     Anyways, I thought my old Chuck Norris Scenario Generator would be perfect to use with your Neon Lords of the Toxic Wasteland Campaigns. It captures that 80s vibe that I love so much, yeah I'm old enough to have solid memories of the 80's. So here it is again for your viewing pleasure!

Chuck Norris Scenario Generator

Locations- Roll a d4 for the number of key adventure locations then a d20 for specific locations (keep duplicates!).
1 Jungle
2 Ruins
3 Casino
4 Wasteland
5 Desert
6 Warehouse
7 Houseboat
8 Run-Down House (in the middle of nowhere)
9 Dojo
10 Bar
11 Diner (that overcharges outsiders)
12 Restaurant (Chinese!)
13 Wrecking Yard
14 Prison Camp
15 Terrorist Training Camp
16 Guerilla Base
17 Back Alleys
18 The Institute (Mental Hospital + so much more!)
19 Abandoned Theater
20 Abandoned House

Missions (roll a d6 for the central mission of the scenario, ACTION is the key concept of the scenario!)
1 Rescue POW's
2 Quest for lost Treasure
3 Defeat Foe (roll on the foes table)
4 Save Old Teammates
5 Save Hostages
6 Save the Damsel in Distress

Foes roll a d30 (what do you mean you don't have one!?!)
1-3 Enemy Soldiers
4 Savages
5-6 Guerrilla Forces
7-8 Terrorists
9 Genetically Altered Sociopath
10-11 Assassins
12-14 Drug Gang (roll on the Drug Gang Table)
15 Mexican Bandits
16 Gang of Horse Thieves
17-18 Crime Syndicate
19-20 Gangsters
21-22 Martial Artists
23-Crooked Cops
24 Ninjas
25 Crazed Serial Killer
26 Cultists Religious Zealots
27 Supernatural Being
28 Militants
29 Hit Men
30 Neo-Nazis

Drug Gang Table (roll a d6)
1 Drug Runners
2 Asian Drug Gang
3 Gang of Iranian Drug Dealers
4 South American Drug Cartel
5-6 Vicious Drug Gang

Potential Friends & Allies (roll a d12)
1 Prowler Robot
2 Pet Wolf
3 Loyal Canine Sidekick
4-5 Ex-Army Buddy
6 Sympathetic Priest
7 Old Mercenary Friend
8 Missionary
9 Inscrutable Woman of Mystery
10 Holy Man
11 Martial Artist
12 Friend on the Force (Cop)
  
Additional Story Elements
1-4 Illegal Drugs!
5-7 Illegal Weapons
8 Treasure Map
9 Cobra Venom
10 Cursed Scepter (optionally roll a d8+1 for the number of pieces)
11-12 Potential Romantic Interest

So making some random rolls let's see what we get..
2 Locations, rolled a 17 for a Back Alley and a 3 for a Casino..so this will be an urban adventure
The Key mission is a 3... to defeat a Foe..rolling to determine the foe I rolled an 11...Assassins!
For potential friends and allies I rolled a7 for an Old Mercenary Friend...
under additional story elements I got a 9 Cobra Venom!!  Cause you know Chuck Norris was once bitten by a Cobra and five excruciating days later the cobra died!  : )
Anyway this looks like assassins are working out of the Casino, killing targets in back alleys across the city. Our player(s) are brought in to deal with the issue, an old mercenary buddy provides some intel on the location and may even help with the final fight. But then in the final battle it is learned the master assassin is a master of Cobra Venom Style Martial Arts! Will our heroes prevail!!  : )


Wednesday, January 19, 2022

Neon Lords of the Toxic Wasteland

 

Taking a break from my Hyperborea posts to mention a new book for my collection. The just arrived Kickstarter I backed; Neon Lords of the Toxic Wasteland!  Gonzo Wahoo Post Apocalyptic Gaming!

Can't wait to run this one!! Anyone who knows me knows that Gamma World is what got me into RPG's, sure D&D is cool, but I love me some PA Mutant Madness!  Will be posting more about this one, so stay tuned!! 

Friday, January 1, 2021

Hawk the Slayer and an Ode to Old School D&D

 I recently got to re-watch an old favorite movie of mine. A movie that some have labeled as the best D&D Movie ever!

I'm talking about Hawk the Slayer!

     I still remember the 11 year old me that was blown away by this movie when it released back in 1980. Yes, I am that old.  Anyways, watching it again, was a breath of fresh air.  With all the difficulties of 2020, it was nice to be taken back to the 1980s of my youth. I know the world was far from perfect back then, but with time you gloss over the bad and remember the good stuff. The cheesiness of this movie hit all the right spots for me, and also helped me remember the old school D&D of my youth.  Orcs were for fighting, dungeons were for exploring and dragons were for...well mostly running away from, this was basic D&D after all! 

     I've recently been enjoying reading posts by Needles over on the Swords & Stitchery blog, his OSR Moorcockian Frankenstein Campaign loosely based upon the Black Blade of the Demon Demon King has really sparked my interest.  This is exactly the kind of wildly cool and crazy campaign I'd love to play in and run, and bits of his posts reminded me of how my group used to play back in the day, and for some reason have gotten away from in recent years.  We combined fantasy and sci fi without any concerns. I'd read some comic book that gave me an idea and I would plug it into my campaign. I'd get a recent issue of Dragon Magazine (IN THE MAIL) and would loot it heavily for content to add to my games.  The first D&D book I ever purchased was Deities and Demigods, which had the Cthulhu and Melnibonean Mythos in it. 10 year old me, just took for granted that Arthurian Knights with their Native American Allies were supposed to be fighting Mi-Go and the minions of Set.  It formed the foundation of my DM style for years to come. 

     So moving forward I'd like to try harder to get back to that style of play and gaming. Needles has been doing it all along, and I know with the right group, I can too.  With the release of  Old School Essentials  I have the mechanical tool kit to run the style of games I want, and with the OSR library I now have, I can Frankenstein the heck out of it, to my hearts content.  

     With that said, I've backed a couple of recent kickstarters that I am looking forward to playing/running in this vein.


 Scourge of the Scorn Lords a "post-apocalyptic fantasy wastelands, psionics, AND madness-inducing monstrosities!", OSE based setting that sounds right up my alley!


Neon Lords of the Toxic Wasteland an "Ultra-Violent and style matters RPG set in the ruins of Earth, after the Neon Wars of 1992. Half Fantasy half SCI-FI ALL RADNESS" So a OSE Gonzo PA setting, how can I not be all over this one! The pay what you want version of the rules can be found HERE

     Hopefully 2021 will be better than 2020, and with the vaccine roll out, we can all get back to having more normal lives, which will hopefully include face to face gaming again. I know online gaming is an option, but I prefer face to face. Both of these games seem like loads of fun, and heck with the OSR, I could even mash them together if I wanted too, in classic Needles Swords & Stitchery Frankenstein style! 

Oh and yeah Dr. Steele will definitely be making an appearance(s)! 

So, in order to make this post more than just an old grognard rambling about the good old days, and a commercial for upcoming OSR products, how about some actual gaming content? Since I started this post off talking about Hawk the Slayer, how about I stat up the Jack Palance villain Voltan the Dark for the OSR?  First set of stats are for FH&W, since that is what Needles is currently using for his Black Blade of the Demon King campaign . FH&W is an awesome comprehensive OSR product that doesn't get enough love. I've discussed FH&W briefly over the years, but need to revisit it in a future post.

 Voltan

Other Aliases: Dark One, The Devil’s Agent, Servant of evil.

Height: 6’3″ Weight: 170 lbs.

    Voltan is a power hungry, selfish tyrannical individual that feels a narcissistic sense of ownership over everything and everyone around him. He feels any downturns he experiences are caused by the actions of others and never as a result of his own doing. He especially relishes goading and tormenting his captives before eventually growing bored with them and murdering them. If he is short on captives, he may kill a member of his camp just to keep his men "on their toes".

     Voltan has a mobile military camp of mercenary soldiers, their numbers vary between 60-100 on any given week. He has been known to kill his underlings on occasion to display his power, or if he is just pissed off in general.  These men epitomize the meaning of the word scum. They are vile, murderous thugs that enjoy murdering innocents just to hear them scream. They prefer unfair fights, and in the face of strong resistance, especially if Voltan isn't around, they may flee.  Disadvantage on morale checks when half their number are taken out and Voltan is not present. Generally they are equipped with Leather armor, sword and dagger,  although a handful (1 in 10) also bear crossbows and a small number  (2 out of every 10 or so) wear chainmail armor.  They have enough light horses on hand to keep them mobile, but they are not effective horseback combatants. 

Weakness: Voltan hides the left side of his face under a war helm, the left side of his face is badly burned, an old wound that will never heal. If a foe hits him with a natural "20" his face has been struck, triggering waves of pain which will cause him to withdraw until he can receive magical aid to temporarily stop the pain.                                                                                  

FH&W Stats (Fantastic Heroes & Witchery)

Background: Villain - +4 bonus to rolls wherein his villainous background would be relevant (not applicable to attack rolls).

Alignment: Chaos

Class: Fighter

Level: 6

Hit Points: 49

AC: 15

Str  17 +2 to melee and damage rolls

Int 13 +1 to knowledge checks, saves against illusions and politician's lies

Wis 10

Dex 16 +2 to ranged attacks, +2 to AC, saves vs dodge based effects

Con 9 (used to be higher but his unhealing burn and sorcerous treatments have reduced his Con)

Cha 16 +2 (strong force of will, especially over the selfish and weak-minded) (disadvantage on Charisma checks when his helmet is off and his horrible facial burn is visible)

+8 to hit/+2 damage, (+9 to hit, +4 damage when wielding a Bastard Sword)

Saves 11

Battle Tricks +3/-3

Combat Specialties:  Mow the Rabble, Weapon Specialization (Bastard Sword) +1 to hit and +2 damage,  Armor Specialization (Leather) +1 to AC,

Talents:  Intimidation (+4 when threatening force or bullying beings with 5 HD or less) , Combat Reflexes (never hesitates in combat, +1 to surprise and initiative rolls), Ruthless (Cleave, when he drops an opponent with an attack, he gets an immediate attack against another foe in range).

Weapons & Equipment

Bastard Sword   w/ skull pommel   1d10/1d12 damage

Dagger (1d4 damage) 10' range when thrown

War Helm

Leather Armor-  black (of course) +2 to AC

Other gear as needed including a maximum hit points black riding horse.

 

Neon Lords of the Toxic Wasteland Stats

Class: Deathbringer

Level:  5

Hit Points:  48

Base Movement : 35'

AC 14

BUR 17 +2 to attack & Damage, 20% break down doors

PRO 16 +2 attack and damage with missiles, +2 AC, uses daggers to maim at distance, prefers to kill up close and personal

END 9 (was higher, but his facial burn and sorcerous treatments have weakened his endurance over the years)

ATT 8  -1 to reactions amongst decent , civilized people

BRA 13  Skilled in Leadership

Sleaze 16  He is a villain and hangs out with despicable thugs, said to be an Agent of the Devil

Fortune 5, he has pushed himself to attain his goals.

Attacks: +5 , +1d6+2 damage,  Grit 13, Agility 16, Resolve 14, Death 13

Rad Abilities: If it Bleeds, Its Too Dangerous to Go Alone, True Masters of the Quest, The Thrill of the Kill,

Weapons & Gear: Rucksack, Slasher - Long Sword (1d8 damage) , Dagger (1d4 damage), Leather Armor +2,(you can Metal up his gear if you want, this gear is more in tune with his character as seen in the movie).