Saturday, December 9, 2017

Star Trek TOS Heroclix!

I just found out that WizKids is releasing a set of Heroclix minis based on Star Trek TOS.
Here's a link

I haven't been able to determine scale yet, but I am soo hoping they are compatible with 28mm.

Oh and since it is Simian Saturday! Here is a rendering of the Mugato figure from the set!


Saturday, November 25, 2017

Cyclopean Grappler Ape for FrontierSpace (Simian Saturday)

I hope everyone here in the U.S. had a great Thanksgiving! I ate way too much, so next week my wife has informed me we will be eating lots of salad! NOOOO!!
Anyways I've been reading over my copies of the new Old School feel Sci Fi RPG FrontierSpace, and am really enjoying it.  Part of how I learn the nuances of a new system is to work up some interesting aliens and monsters for that system. I used the Alien Creature Generation rules from the FrontierSpace Referee's Manual. Enjoy!

Cyclopean Grappler Ape
BP  113
 STR  240
AGL  60
 PER  60
 INIT  1
 MOV 8 (can climb vertical services)
Behavior: Cunning
 Attacks & Defenses  Slam 75% 3D
 Grapple 55% 2D
 Frenzy/Berserk: When this creature is reduced to half its starting BP, it enters a frenzied state, lunging and attacking anything it can reach (add 20% to attacks and -20% to resistance checks, increase all damage by +5).
Description
     These large 8'+ tall one-eyed alien apes are a true terror whenever they are encountered. Originally from an obscure jungle planet on the Frontier, they are scattered across the galaxy apparently as a result of zoo exhibits. Some of these beasts have escaped into the wilds and now prey upon those that once viewed them as freakish exhibits. To compound the problem a recent trend by pirates, unscrupulous criminals and worse is to use these creatures as guard beasts. However, only the most vile and desperate would do this for no one has really been able to successfully domesticate these creatures, and they seem particularly hostile to humans. Many cantina tales exist (some are even true) of criminal hideouts being overrun by the very beasts being used to guard the compound. 
I first worked up this space simian back in 2012 for Stars Without Number. My how time flies!

Saturday, November 18, 2017

FrontierSpace!

I recently picked up the Player's Handbook for FrontierSpace, a percentile based Sci Fi RPG from DWD Studios.  I have to say I really like it!  The system is lite enough to be easy to pick up and play quickly, yet has enough moving parts that characters feel different and unique. The combat system is also light, yet versatile. The artwork hearkens back to my old school gaming days, and I mean that in a positive way, feels very much like the old Star Frontiers game, with a sleek, fun rules system. I would have liked the psionics abilities to have been included in this book rather than the Referee's Manual, but I understand not all Referee's will be using psionics in their games.
All in all, I am quite pleased with this purchase and recommend the game for those looking for a fun, easy to play/run Sci Fi System.You can get it Drive Thru RPG. I'll be posting more about this game over the holidays. I'm currently playing in a face to face 5E game, but hope to take FrontierSpace for a test run soon! 

Sunday, October 1, 2017

Chuck Norris Scenario Generator

John Stater of the Land of Nod blog suggested the fun notion of -"When doing modern games, adapt scenarios from Chuck Norris movies. Just enough plot to make the scenario work, but gonzo enough to be fun at the table."
I thought this was a fun idea to go through the Chuck Norris movies and work up a random scenario generator for some action gaming!  Who knows with a little work you could even  adapt this to different genres. I think I'll tweak it just a minor bit and use it for my upcoming Gathox Vertical Slum games : )
Enjoy!

Chuck Norris Scenario Generator

Locations- Roll a d4 for the number of key adventure locations then a d20 for specific locations (keep duplicates!).
1 Jungle
2 Ruins
3 Casino
4 Wasteland
5 Desert
6 Warehouse
7 Houseboat
8 Run-Down House (in the middle of nowhere)
9 Dojo
10 Bar
11 Diner (that overcharges outsiders)
12 Restaurant (Chinese!)
13 Wrecking Yard
14 Prison Camp
15 Terrorist Training Camp
16 Guerilla Base
17 Back Alleys
18 The Institute (Mental Hospital + so much more!)
19 Abandoned Theater
20 Abandoned House

Missions (roll a d6 for the central mission of the scenario, ACTION is the key concept of the scenario!)
1 Rescue POW's
2 Quest for lost Treasure
3 Defeat Foe (roll on the foes table)
4 Save Old Teammates
5 Save Hostages
6 Save the Damsel in Distress

Foes roll a d30 (what do you mean you don't have one!?!)
1-3 Enemy Soldiers
4 Savages
5-6 Guerrilla Forces
7-8 Terrorists
9 Genetically Altered Sociopath
10-11 Assassins
12-14 Drug Gang (roll on the Drug Gang Table)
15 Mexican Bandits
16 Gang of Horse Thieves
17-18 Crime Syndicate
19-20 Gangsters
21-22 Martial Artists
23-Crooked Cops
24 Ninjas
25 Crazed Serial Killer
26 Cultists Religious Zealots
27 Supernatural Being
28 Militants
29 Hit Men
30 Neo-Nazis

Drug Gang Table (roll a d6)
1 Drug Runners
2 Asian Drug Gang
3 Gang of Iranian Drug Dealers
4 South American Drug Cartel
5-6 Vicious Drug Gang

Potential Friends & Allies (roll a d12)
1 Prowler Robot
2 Pet Wolf
3 Loyal Canine Sidekick
4-5 Ex-Army Buddy
6 Sympathetic Priest
7 Old Mercenary Friend
8 Missionary
9 Inscrutable Woman of Mystery
10 Holy Man
11 Martial Artist
12 Friend on the Force (Cop)
  
Additional Story Elements
1-4 Illegal Drugs!
5-7 Illegal Weapons
8 Treasure Map
9 Cobra Venom
10 Cursed Scepter (optionally roll a d8+1 for the number of pieces)
11-12 Potential Romantic Interest

So making some random rolls let's see what we get..
2 Locations, rolled a 17 for a Back Alley and a 3 for a Casino..so this will be an urban adventure
The Key mission is a 3... to defeat a Foe..rolling to determine the foe I rolled an 11...Assassins!
For potential friends and allies I rolled a7 for an Old Mercenary Friend...
under additional story elements I got a 9 Cobra Venom!!  Cause you know Chuck Norris was once bitten by a Cobra and five excruciating days later the cobra died!  : )
Anyway this looks like assassins are working out of the Casino, killing targets in back alleys across the city. Our player(s) are brought in to deal with the issue, an old mercenary buddy provides some intel on the location and may even help with the final fight. But then in the final battle it is learned the master assassin is a master of Cobra Venom Style Martial Arts! Will our heroes prevail!!  : )