Monday, September 10, 2012

The Feathren : A New Race for Mutant Future

Feathren "Feathered Brethren"
Hit Dice: 1d6 per point of CON
Mutations: Complete Wing Development (due to their hollow bone structure they can still fly even if they weigh up to 200 lbs.), Increased Vision, Frailty (Hollow Bone Structure, takes +1 point of damage per die vs. blunt force trauma), Ability Boost (can swap Ability Boost for one Random Roll on Mental Mutation table, if a defect is rolled it must be taken).
     The Feathren are a race of mutant humans that have some avian-like traits. Namely feathered wing structures extending along their arms from their wrists to their shoulders, with some variation to these from individual to individual. These feathers are usually black or red in color but can be of any coloration normally found in nature (and some more mutated specimens have reportedly had even more exotic colors). Their skin coloration runs the full gamut of what can be encountered amongst normal humans.  Outlooks and attitudes are as variable as their human ancestors, but most Feathren communities are relatively peaceful and seek to live in out of the way high places and avoid mutant and humankind alike. One word of caution, many Humans and mutants refer to the Feathren as Bird Men, they consider this to be an insult and refering to them as such is highly discouraged!
             "A Feathren Aerie"
     Feathren make for highly valuable scouts and messengers and are sought out for this purpose by other races.  Their perfect suitability to this lends some credence to the common theory among many sages that the Feathren are in fact a genetically engineered race and not the result of random mutation.   Amongst many Feathren communities a rite of passage to adulthood is for a young male Feathren to leave his community and go out among other races and live for a time (usually 1d4 years), learning their ways and bringing back whatever knowledge and technology/loot was gained during this time.
     Feathren are not opposed to using the technology of the ancients, but due to their wings and their desire to not have their flying abilities hindered they are selective about what they will use/have in their possession. Some Feathren; champions in particular have specially created retro-engineered jet packs to aid them in their speed and carrying ability. These packs are also helpful to those older Feathren that may have "put on a few pounds" and would be otherwise too heavy to fly effectively. A young Feathren sent out to prove himself will never have one of these packs, and even among Feathren champions they are quite rare. 
No. Enc.: 1 (1d6)
Alignment: Neutral
Movement: 120'(40') Fly : 120' (40')
Armor Class: 7
Hit Dice: 7 (avoid heavy armors)
Attacks: 1 (weapon)
Damage: As weapon
Save: L4
Morale: 7
Hoard Class: XX

The Feathren are based on several sources: DC Comics: Black Condor, Marvel Comics: The Falcon, and MotU: Stratos
No Copyright Infringement is intended!

Sunday, September 9, 2012

Mutant Future : Deviant Database Review!!

                                                                
     Yesterday, I briefly mentioned "Sniderman's" release of his Mutant Future Bestiary the Deviant Database.
Since then I've downloaded the PDF and had some time to look it over.  All I can say is WOW!
This products just screams Old School and I mean that in the best possible way.  The pages have an affect on the borders that makes them look like old printer paper print outs. Which is so cool, I actually still have reams of Gamma World 4th edition characters (NOT Gamma World 4E) that I printed off back in the day from my buddy Tormentor's character generator. So this truly felt like home to me.  The art is just right for this product, once again capturing the feel of the genre and era I first played these games in.
So what's in it?
Tons of mutant beasts and critters!  Over 90 in fact.  Many you have seen from his blog, but reworked/cleaned up with all new artwork.  Just thumbing through this, well scanning through this since its a PDF, I came up with all kinds of ideas for my Post Apocalyptic games.  There are aquatic beasts like the fearsome Octoshark and the Flamewhale! The ultrafast Cheetahpede!, and you guys know I'm a fan of all things simian, there are a couple of simian based beasties in here too, the Wolf-Ape and the SkunkApe.  Like I said there are over 90 creatures from the mundane to the malicious.  I loved the old Dragon Magazine Mutant Manual articles back in the day and this product reminds me of those and more.
     Oh and if Mutant Future gaming isn't your thing (How can that be??!!) you can easily use these mutants in your Labyrinth Lord games or in your upcoming Starships and Spacemen games.  Your Adventurers and Away Teams will never be the same! LOL  With minimal conversion effort and I do mean minimal you could use some of these beasties with your Stars Without Number or X-plorers Campaigns too.  It's that versatile of a product.
     So in case you couldn't tell, I heartily recommend this product to anyone looking for some fun (mutant) monsters to spice up your old school (particularly Mutant Future) games.
Tell 'em Brutorz Bill sent ya!  : )

Saturday, September 8, 2012

Deviant Database : A Mutant Future Bestiary!

Sniderman has released his very own Mutant Manual for the Mutant Future RPG.
You can read more about it HERE.   I will be ordering the print copy of this from Lulu just as soon as my wife lets er.. I mean next payday!  : )

Simian Saturday

Gorilla/Mutant Romance!
(picture from the old and weird Ape Nation comic series)

Haven't posted a Simian Saturday in awhile and I've been way behind on my Post Apocalyptic posts.
I recently learned of a blog that has some great Old School Jungle Gaming including some hints for an upcoming Post Apocalyptic Jungle setting. The blog author recently posted up some rules for playing Gorillas in his setting. Check it out!