Sunday, September 30, 2012

Tarzan : The Once and Future Tarzan

I'm a big Tarzan fan and as those who follow my blog know I'm a big fan of Post Apocalyptic stuff.
So when I heard about this upcoming One Shot From Dark Horse Comics, I thought OH YEAH!!!
Here's the blurb about it:
"Just in time for the 100th anniversary of Edgar Rice Burroughs’s Tarzan of the Apes, artist Thomas Yeates (Prince Valiant, Conan) spins a surprising new tale that drops the lord of the jungle in an unfamiliar setting—the future! Can Tarzan’s vine-swinging skills serve him in the half-flooded ruins of a future London?"

  I hope this is good, I can see all kinds of gaming potential for it!  : )

Saturday, September 29, 2012

Trigger & Nutsy : Mutant Future "Villains"!

     Every villainous Mutant overlord needs some henchmutants right? After my recent post working up Frankenberry for my Mutant Future games I thought these two Disney favorites of mine deserved some attention.  Maybe the PC's have been captured by the BBEG, and find themselves locked up in his dungeons, why not use these two dim witted vulture-men as guards, if the player's play their cards right, they just might be able to trick these two into screwing up enough to let them escape and in the process learn some of the overlord's secrets via Nutsy's big mouth, they'd just better watch themselves around Trigger's itchy-trigger finger! 
                                             Trigger & Nutsy
Trigger

Race: Buzzerd*
Alignment: Chaotic (with Neutral leanings)
Movement: 120' (40')
Armor Class: 5
Hit Points: 30
Attacks: 1 (Heavy Crossbow)
Damage: Per Weapon (1d8)
Save: L4
Morale: 8
Mutations: Shriek
Str: 11
Int: 8
Wis: 11
Dex: 12
Con: 13
Cha: 8
Trigger-Happy – Trigger is ever ready with his crossbow, actually he is too ready! He gets +1 to all initiative rolls with his crossbow, but suffers -2 to hit due to not taking the time to aim.
Gear: Cloak (dyed purple), Metal Helmet, backpack, Heavy Crossbow, quiver with 20 bolts.

    Trigger is the somewhat smarter member of this duo, somewhat being the key word. He spends most of his time reloading his crossbow and trying to keep Nutsy in line, a nearly impossible task to say the least.

Nutsy
Race: Buzzerd*
Alignment: Chaotic (with Neutral leanings)
Movement: 120' (40')
Armor Class: 7
Hit Points: 32
Attacks: 1 (Halberd) –that is when he remembers to bring it! Roll a d6 each time he is encountered, on a roll of a 6 he forgot to grab it!)
Damage: Per Weapon (1d10)
Save: L4
Morale: 8
Mutations: Shriek
Str : 11
Int: 8
Wis: 6
Dex: 6
Con: 14
Cha: 9
     Nutsy is a dimwitted klutz that is prone to blurt out secrets whenever Trigger isn't around. If he knows a secret and has an opportunity to "spill it" he has to make a Wisdom Ability check, if he fails he blurts out the secret! When Trigger is around he gets a +2 to his ability check.
Gear : Hooded Cloak (dyed purple), backpack, Halberd

*If you have Sniderman's Most Excellent Deviant Database I recommend using the Buzzerd race for these two NPC villains. Heck I recommend the book period if you’re a fan of Mutant Future. If you don't have that book of coolness just play them as mutant vulture-men without the ability to fly. The Buzzerd references here have been used with the kindly permission of Sniderman!  Thanks!

I wrote up Vulture-Man a long time ago, I think it would be fitting to have all three of these miscreants working for the same BBEG, course Vulture-Man got all of the brains that these two missed out on! LOL

Trigger and Nutsy are copyrighted by Disney (from the classic Robin Hood Cartoon). No copyright infringement is intended.

Simian Saturday: Flying Monkeys!

I hope everyone is having a great Simian Saturday! And what could be better than throwing some Flying Monkeys into the mix!

I recently found a cool OSR Blog; The Dungeon of Signs ; The blog features some great art, session logs for three different campaigns, including one for ASE! and more. It even has Flying Monkeys worked up as a PC class for Labyrinth Lord! How amazingly Awesome is that!!!!
 I highly recommend it!

Wisdom from the Wastelands #16

  My buddy Derek asked me to mention to everyone that the Mutant Future ongoing resource series:  Wisdom from the Wastlelands has resumed after a recent short hiatus.  They are now up to issue #16!
Here is the official blurb about this issue and the series in general,
"Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended as types, not specific models. Mutant Lords are encouraged to customize their machines, and provide fine details to fit their settings.

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).
Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!"