Thursday, June 21, 2018
A Sneak Preview of the game is available HERE
Needless to say I am very excited about this product, it is OSR, has rules for an assortment of classes (including Mutants and Anthropomorphics!!), a nice variety of powers, and art by RUNEHAMMER!!
"Vigilante City is heavily inspired by Batman: The Animated Series. Along with the X-men, Spider-man and TMNT cartoons of the 1990s."
I mentioned this game to a few of my players (some of whom have been traditionally Die-Hard Fantasy 5E players) and they all said,"So you are going to run this for us right?!"
I can't wait to learn more about this game!
Sunday, June 3, 2018
The players are an interesting cast:
Franaghal "Fran" - Human Female Fighter, Soldier Background
Madrigal Nailo - Moon Elf Female Bard, Noble Background
Tikkik - Kenku Female Rogue, Charlatan Background
Ruith McWrathe - Human Male Druid, Soldier Background (Fran's brother)
yeah my group is mostly female gamers! Tikkik is played by my wife. : )
The party were from the Eastern Territory, all hailing from different parts of the Westfall Kingdoms (more commonly just called Westfall). Seeking work/opportunities/adventure in Deeptown. Deeptown is a large town/small city nestled in a deep mountain valley (called The Deeps). An ancient trade road winds its way through the mountains with Deeptown right at the mid-way point of the road. Several kingdoms, countries and regions surround this mountain range, so thanks to the old trade road, Deeptown is a hotbed of activity (some of it even legal). Bandits regularly prey on the trade caravans passing through, and many factions, groups and organizations conduct business in Deeptown, so there is plenty of work and mischief for those interested.
It was great to be behind the DM Screen again. I do use a DM screen, mostly to hide my minis (I tend to run miniature heavy games) and maps, books, etc but I do most of my rolls out in the open.
I'll try to post some updates as the Campaign progresses.
Sunday, March 18, 2018
Moat Monsters A Sourcebook for OGL RPGs (Labyrinth Lord)
I don't do many reviews, but felt compelled to say a few words about this little gem. In all transparency I have shared many emails with the author Derek Holland over the years, but that in no way influenced my review. First off let me say I had no idea I needed this product until I became aware of it. Moats are something present in my games but I hadn't thought much about them, they were more background scenery and never a true challenge for the players to overcome. I might have some alligators, crocodiles, or quippers here and there but nothing really innovative or overly creative. This product has changed that for me. The introductory section in particular gave me a new perspective on how to spice up moats and make for some interesting challenges. I wish the product had expanded on that section a bit more, but the book is supposed to be about monsters, not moat constructions, traps and non-monster challenges. The monsters written up for Labyrinth Lord are not your normal fair and several are quite interesting. One can freeze you solid causing you to sink to the bottom of the moat! Yikes! This product added a nice new perspective on an often overlooked aspect of my games. I will definitely be using ideas from it in the next castle (moat) encounter that I work on for my campaign. Good stuff!