Friday, April 21, 2017

Scrappers Post-Apocalyptic Skirmish!

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I recently learned about the Scrappers 28mm Post-Apocalyptic Skirmish Wargame.
I haven't played 28mm Skirmish games since Necromunda first came out many years ago. Moving large armies across the tabletop never appealed to me but original 40K Rogue Trader and the later Necromunda game were lots of fun. Scrappers draws heavily from classic Gamma World (Some of the Factions in the game are very similar to classic Gamma World Cryptic Alliances), you can use your own minis (just because I haven't played skirmish games in ages, doesn't mean I don't have a ton of suitable minis lying around). You only need 3-15 minis for your crew, so again right up my alley. I've talked to a few friends at the local hobby shop and I've got them interested in trying this one out, so should be fun!
The game's Facebook page is HERE
Here's a review and a play report of the game
Now to go through my boxes and find some suitable minis to use! Have a great weekend and I hope you get some gaming in! 

Friday, April 14, 2017

Game Store Bargain Treasures!

Went by the old Hobby Shop in town (one of the last ones these days). I haven't been there in awhile, and lo and behold found some cool stuff in the used RPG section.

The Night Below box is dinged up pretty badly, but all of the internal contents are there and are in excellent condition. I got all of this for under $15 bucks!
I had Night Below many years ago, but sold it off before I ever ran it.
Looking at this pile of coolness, I do believe I need to try to work all of these items together somehow into a cool campaign!  Night Below is a great Underdark Campaign, but using the Role Aids books to supplement it could make for an even more awesome setting.  Now to just decide what mechanic to use?  I'm leaning towards 5E, but Castles and Crusades has been calling out to me, and ACKS is a great system as well.  Decisions...decisions!
More to come!

Tuesday, December 20, 2016

Let the Christmas Vacation Begin!!! The Metal Gods of Dwimmermount!

Reading....
while listening to...

up next
and don't forget the...
Special Thanks to Kevin for the copy of Dwimmermount!
Special Thanks to Tormentor for the Helion Prime and Sabaton CD's!
Special Thanks to the Great State of Tennessee for the Jack Daniel's!  

Sunday, December 18, 2016

ACKS : Let the Work Begin!

The kids aren't home, my paper has been submitted, my honey-do list is complete (for now), that means it is time for CAMPAIGN DEVELOPMENT!
After months of going back and forth as to which Fantasy RPG System I wanted to run, I find myself back in the OSR, and sitting down comfortably to work on and hopefully run a Campaign using the Adventurer Conqueror King System (ACKS).  There are a ton of awesome Fantasy RPG's out there, my bookshelves are full of them, which was part of my issue, I kept chasing after that perfect system. Oftentimes to the detriment of my creativity and my players. The key thing I like about ACKS is that at it's core it is B/X D&D. The edition I grew up with and have arguably played the most over the years, yet ACKS has some fun new features and rules tweaks that allows players to customize their characters without me finding myself overwhelmed trying to keep up with all the different fiddly bits (like I experienced with Pathfinder). Given my hectic schedule this system really looks like it will meet my current gaming needs. While I haven't decided 100% on the campaign setting, I am leaning towards going with the official ACKS Campaign, set in and around the Auran Empire. The late Roman Empire feel to the setting seems like a refreshing break from the straight Tolkien Fantasy gaming that I grew up with, while keeping some of those elements familiar to D&D gamers (i.e. Dwarves and Elves).  Of course with all the cool stuff on my gaming shelves, I will be working in other material from my gaming library to use in my ACKS Campaign. Pictured above are a few of the books I'm planning on using. I've always liked Labyrinth Lord's Realms of Crawling Chaos, while I don't intend to go full-blown Cthulhu, this book is a great resource for Chaos elements to pull into my games. I'd also like to have some psionics in my game, not in a heavy handed way but having some out there, to make the game a bit more unusual and unique from things I have done in the past. And what campaign would be complete without monsters, but with ACKS even the traditional humanoid races have an interesting twist about them, so I'll be using my copy of the Monster Alphabet to put unusual spins on the monsters in the campaign. Well, that's all for now, I need to quit typing about the campaign and start working on it!  Have a great week and Good Gaming!