Saturday, August 22, 2015

WeirdWorld

Quiver of lightening bolts, Apelantis, Morgan Le Fay, Warbow the Crystal Warrior, Gun Ogres, Giant Squidsharks, Magma Men!  If you can't find gaming inspiration in the pages of this comic series, you aren't trying!  : )


Sunday, July 12, 2015

Post Apocalyptic RPG Stuff!

Hope everyone is having a great weekend!  It's extra hot in the Southern Rad Zone today.  The nearby Pure Strain Human radio tower is sending out heat advisory warnings today.  Sissy humans, can't take the heat. 
This entry is kind of a catch all for various Post Apocalyptic RPG stuff.
I continue to read over my copy of The Flesh Weavers for The Mutant Epoch RPG, its is a fun adventure, I especially love the pregens in the back complete with illustrations. Outland Arts has a  ton of great Freebies/Pay what you want for The Mutant Epoch RPG over on RPGNow.  Check 'em out!


If Pathfinder is more your game, I just found where Fall of Man has been released, this one caught me by surprise, I remember it was in an unsuccessful kickstarter last year, but seems they have moved forward with releasing it.  I don't know much else about it, so I'd be curious to hear what people think about it. It seems to mix sorcery and science..or is that super science and sorcery?  LOL
 I'm still hoping Warlords of the Apocalypse sees the light of day, Owen K. Stephens responded to a recent email of mine and indicated he still plans on releasing it.  : )

If Mutant Future is more your game, The Knotty-Works have released quite a few resources for Mutant Future including  free Mutant Lord Screen Inserts

Skirmisher Publishing also has a ton of Mutant Future stuff for your Mutant Future Campaigns, their Wisdom of the Wastelands series is up to issue #50 and is a very affordable way to expand your Apocalypse!

Guess I'll wrap this up for now! Stay cool and Good Gaming! -B

Thursday, July 9, 2015

The Flesh Weavers

I haven't talked about The Mutant Epoch RPG in awhile, hoping to get a campaign of it off the ground at some point when scheduling permits.  I recently (as in yesterday) picked up the latest release for this awesome P.A. RPG.  An adventure for third rank (level) characters called The Flesh Weavers. Check out the amazing cover artwork!
You can learn more about it HERE
I haven't had time to read it from cover to cover yet, but it has great art and looks like a fun and twisted adventure, definitely seems to have some horror elements to it, as you can see from the expressions on the faces of the excavator team on the cover above. 
If you like The Mutant Epoch RPG, I encourage you to pick this one up. 
Good Gaming -B.

Monday, June 29, 2015

Giant Squidshark



Giant Squidshark
No. Enc. 1 (1d6)
Alignment : Neutral
Movement : Swim 180' (60')
Armor Class : 5
Hit Dice :  6
Attacks : 8 (7 tentacles, 1 bite)
Damage : 1d4/2d8
Save : F3
Morale : 7
Hoard Class : None

Appearance : Fearsome predators combining the features of a shark and squid. Giant Squidsharks can grow to be over 20' long.

Further Description:
    Unlike regular sharks and squids these beasts can be found in both fresh and salt water. They are aggressive and often hunt in packs. Like a common shark they can smell blood up to 300' away. They use their tentacles to grasp prey on boats or near the water. Riverfolk have learned the hard way not to sleep along the waterline. On a successful hit the tentacles inflict 1d4 points of constrictive damage, and continue to inflict this constrictive damage on following rounds. A tentacle can be severed by causing 6 hit points of damage, after losing 4 tentacles a squidshark will likely (60% chance) swim away, but first it will release a 30' cloud of obscuring ink to cover its escape. 

It's been ages since I posted anything of substance.  I recently picked up the Weirdworld #1 comic.  One of the beasts briefly encountered in it is the Giant Squidshark.  Thought I'd dust off my books and stat this beastie up.  
Artwork and monster concept are copyrighted Marvel Comics, no copyright infringement is intended.