No. Encountered: 1d6
Size: Large (8'+ tall)
Move: 30'/ 30' Climb/30' Swim
Armor Class: 4 (16)
Hit Dice: 4d10
Damage: 1d6/1d6 (+ see below)
Special Attacks: Cold
Special Defenses: Immune to Cold
Magic Resistance: Standard
Morale: +8 (if they take damage from fire, they must make a morale check at -1)
Alignment: Chaotic Evil
General: Fearsome beasts found along cold coastal mountain ranges. Yeti Crabs are at home both along cold sea-side cliffs as well as hunting seal amongst ice flows. Legends say these beasts were once more neutral in aspect but after years of being hunted for their shells (useful in making armor that is light-weight and not affected by immersion in salt water) they turned evil and chaotic. Whether there is any truth to this is unclear. What is known is that Northern Sea Raiders avoid taking their vessels too close to the cliffs said to be the lairs of these beasts. Many a raider has described the horrors of a Yeti Crab ambush. Several drop down on deck from the cliffs above, while others climb up over the sides of the ship, wrecking havoc and death.
Combat: Yeti Crabs attack with their crab-like pincers. If both pincers hit on the same round the victim takes an additional 1d6 of cold damage as the Yeti Crab is able to channel some of the intense cold of its body into the victim.
Appearance: Yeti Crab's are large humanoids with white fur and a white carapace, their arms end in pincers, and they have two antennae-like feelers that give them blindsight in a 30' range.
Based on a creature featured on the show Face Off