This comic also featured Project Pegasus. The timing of this comic was pretty important to my formative gaming GMing years/experience. You see as I have mentioned a few times in the past. D&D was NOT my first RPG to GM. It was actually Gamma World. I started playing Gamma World in 1979, at the age of 10. Marvel Two-In-One #53 came out in 1979. It had cyborgs, weird powered beings and Project Pegasus!
My 10 year old imagination knew I needed underground vaults, bunkers and installations for my Gamma World game, and Project Pegasus was perfect for this, there were even maps!
These were perfect to use as inspiration for my Gamma World games. I didn't know the term at the time, but Project Pegasus formed the foundation of my first Mega-Dungeon, although it was for Gamma World and not D&D. Different sections of the massive installation had different purposes, one held energy powered heroes/villains. Can you say perfect material for a Gamma World game!
While my players, the most consistent being my cousin and my best friend Tormentor, although there were many others that floated in and out over the years, were the ones that played in my Gamma World Campaign the longest (over 10+ years) they didn't always know just how much of a power player the factions within and around Project Pegasus were controlling/influencing the Campaign. The Knights of Genetic Purity wanted to obtain it, The Created worked hard to maintain control of their sections of it and to continue "their" research. Restorationists saw it as a way to restore civilization. And the apes! Well they wanted to destroy any hint that humans once dominated the planet. Many years later (1986) I discovered and hungrily read the first of the Deathlands series (Pilgrimage to Hell). That series heavily revolved around secret installations with a special connection between them. I adapted that concept to my ongoing Gamma World campaign and tied it in to my Project Pegasus original campaign concepts. But that is another story for another time.
Part of the reason I mention this whole history of my early Gamma World Campaigns, is that Christmas makes me nostalgic for Gamma World. You see, over the Christmas holidays from school, my cousin would come into town and my buddy Tormentor would come over and we would play Gamma World non-stop for days at a time, we'd go without sleep, overly caffeinate and it was glorious! So spend time with friends, family roll some dice and have fun! That's the best kind of memories. -Tis the Season!