Monday, June 29, 2015

Giant Squidshark



Giant Squidshark
No. Enc. 1 (1d6)
Alignment : Neutral
Movement : Swim 180' (60')
Armor Class : 5
Hit Dice :  6
Attacks : 8 (7 tentacles, 1 bite)
Damage : 1d4/2d8
Save : F3
Morale : 7
Hoard Class : None

Appearance : Fearsome predators combining the features of a shark and squid. Giant Squidsharks can grow to be over 20' long.

Further Description:
    Unlike regular sharks and squids these beasts can be found in both fresh and salt water. They are aggressive and often hunt in packs. Like a common shark they can smell blood up to 300' away. They use their tentacles to grasp prey on boats or near the water. Riverfolk have learned the hard way not to sleep along the waterline. On a successful hit the tentacles inflict 1d4 points of constrictive damage, and continue to inflict this constrictive damage on following rounds. A tentacle can be severed by causing 6 hit points of damage, after losing 4 tentacles a squidshark will likely (60% chance) swim away, but first it will release a 30' cloud of obscuring ink to cover its escape. 

It's been ages since I posted anything of substance.  I recently picked up the Weirdworld #1 comic.  One of the beasts briefly encountered in it is the Giant Squidshark.  Thought I'd dust off my books and stat this beastie up.  
Artwork and monster concept are copyrighted Marvel Comics, no copyright infringement is intended.
 

6 comments:

  1. Comic books are a trove of great gaming ideas. :)

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    1. Hey Christian! How ya been? Haven't seen you around in awhile!

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  2. Nice adaptation. And timely!

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  3. Replies
    1. Thanks Venger, I actually thought about adding a section about them being a dangerous threat in and around the Islands of the Purple Haunted Putrescence!

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