Octo-Kings of the Lost Planet
AC: 5 No. Appearing: 1 or 1d3
Hit Dice: 4 Saving Throw: 13+
Attack Bonus: +8/+8/+4/+4 Movement: 30' (double movement when in treetops or similar)
Damage: 1d6/1d6/ 1d6/1d6 Morale: 9
+2 Bonus on Perception Checks due to superior vision, hearing and smell.
Octopus-Kings, or Octo-Kings, are fearsome denizens of The Lost Planet. Malicious and cruel, they hate other sentient races with an intense fury, going out of their way to harm them. Some have managed to learn to speak the languages of other races; just so they can taunt and mock their victims prior to dining upon them (they find human flesh to be quite tasty).
Octo-Kings tend to not get along with one another, but if the prey is right (tasty and human!) they will band together for short periods in order to capture the most food, infighting usually ensures and these bands disperse as quickly as they were formed.
Octo-Kings possess four sets of eyes providing them with keen vision, including Dark vision out to 20 meters. Their large ears and noses provide them with enhanced senses of smell and hearing.
In spite of their name, they tend to avoid water and damp conditions. They are most often found in the wastelands and twisted forests of The Lost Planet.
While they understand the concepts of tools and technology they refuse to use such things, however these are not mindless beasts, they can open doors, pull levers and do other intelligent tasks in order to get at their prey. There are legends of Octo-Kings possessing Psionic powers and large bands of normal Octo-King followers but most consider such stories to be crazy tales.
Stats are for Stars Without Number but with minimal tweaking could work for X-Plorers, Hulks & Horrors, Machinations of the Space Princess, Terminal Space or whatever your OSR Sci Fi game of choice might be! : )
Loosely based on Cover of Strange Worlds #2, no copyright infringement is intended.