Monday, December 9, 2013

AS&SH The Catacombs of Bezra Ka



The Catacombs of Bezra Ka
 (I got to use my new DwarvenForge Kickstarter pieces, I literally grabbed them out of my duffle bag and plopped them down on the table, that's why it looks a little haphazard, but it took zero time to set up the dungeon as the players explored it).

  Session 2b Astonishing Swordsmen and Sorcerers of Hyperborea
The Cast:
Houk – Viking Berserker
Rizlich – Kimmerian Shaman
Ostra- Amazon Ranger
     After an intense and heated exchange between our trio and the Night Watch, they were convinced (more like cajoled) to follow the slime trail into the undercity and bring back proof that something else killed the murdered man other than the party, the watchmen cared not one bit that our trio had just really met Ostra.  The trail led them under the ruined temple, the Night Watch captain said it was an abandoned temple of Bezra Ka (he spit and sneered at the name), the captain went on to proudly proclaim that the church of Tsathoggua had driven the worshippers of Bezra Ka out of the city decades ago. Ostra using her ranger tracking ability was able to easily follow the slime trail through the sewers and wound up under the temple in what appeared to be its basement.  After a bit of exploration and crawling through some giant rat tunnels (curious no rats!), avoiding disturbing the temples crypts (Rizlich said he had a bad feeling about that room), wading through a moldy, soggy library, they found a corridor with a series of doors. Behind one they heard munching, but it didn't sound like giant rats…behind another they heard faint music, almost sounded like tavern music?!, but the slime trail continued onward down the hall. Following it, they found themselves in some sort of ceremonial meeting room with an altar in the middle of the room, and several tapestries on the wall.  Rizlich spent some time trying to decipher the religious symbols and messages on the wall…something about a coffin or sarcophagus??, Houk gripped his axe, he was ready for a fight and tired of wandering these underhalls. Even though the slime trail seemed to be dissipating, Ostra was still able to find it. It led them to a secret panel in the wall behind one of the tapestries. Rizlich was still intensely studying the images and symbols on the walls and tapestries; he seemed to think there was some sort of healing ritual described therein.  Ostra was on the hunt and not interested in old religions, and Houk was antsy to fight something.  With the slime trail (and Ostra's tracking ability) they determined that there must be a secret door and indeed there was! 
     Fast forward….after more exploration, debate and searching; a chamber with a sarcophagus like the one depicted on the tapestries was found.  While Houk and Ostra tried to determine the best way to open it, Rizlich searched a bit more on his own further down the hallway! Finding a door he opened it! He saw before him a large room filled with smelly trash and debris, he could hear music faintly coming from above and what sounded a bit like laughter, just then some trash fell from a hole up above and landed in the already large pile.  He'd found the trash dump for a tavern or inn up above.  Deciding to explore the debris further he entered the room!
Just then on the other end of the corridor the sarcophagus burst open and a muscular man leapt out to attack Ostra and Houk!  He wasn't any ordinary man however, he was pale, gaunt, dead looking, and a tentacle-like swarm of lavender worms shot out of his mouth like some evil extra appendage, clearly intent on doing them harm! Rizlich was in no position to help them however, because just then a large green wormy-caterpillar-like creature with tentacles burst up from the trash and debris and attack Rizlich!
     Intense combat ensued, and it looked like Rizlich was not going to make it, down to one hit point he stood his ground in true Kimmerian fashion, actually wounding the beast a good bit.  Meanwhile Houk was in full berserker rage battling out with the animated wormy corpse. Ostra did what she could against the worm-wraith, but Houk was in brutal melee with it, and actually seemed to have the upper hand.  Realizing Rizlich was in the fight of his lift just across the hall, Ostra unleashed a torrent of attacks against the tentacle worm-thing battling Rizlich and between the two of them they finished it off, just as Rizlich was about to collapse.  They both turned to see the worm-wraith battling Houk desperately trying to escape the wrath of the berserker, he battled the thing all the way back into the sarcophagus and was tearing it to shreds, Ostra started to run to help, but Rizlich panting from exhaustion and his wounds, held the ranger back warning, "don't get too close to him when he is like that, he can't tell friend from foe!".  Eyes wide the ranger held back until Houk finally stopped cutting the long dead beast and slumped against the wall exhausted.
   After a rest, Rizlich decided the sarcophagus was some sort of healing device and the worm-thing was using it to try to stay alive.  They found a bit of treasure in the trash room. Rizlich tried unsuccessfully to heal up in the sarcophagus, but determined a longer rest period in it would work.  Ostra took the sword that the worm-wraith was using; Houk said he preferred his axe.
     Venturing further into the catacombs beneath the Temple of Bezra-Ka they encountered a campsite, complete with a snoring guard. Startling the guard, they figured out it was a camp of robbers that had made some sort of arrangement with the foul thing they had recently slain.  The heroes dispatched the guard and his brethren when they arrived. Then promptly looted the robber's treasure.

Loot Acquired (from 2a-2b)
 Large Silver Bowl
Ornate gold candelabra
Potion of ?
Sword (seemed lighter and better balanced than it should)
Gold and Silver Coins
Sarcophagus of Healing? (but how the heck do you move it??)

Saturday, November 30, 2013

Happy Simian Saturday!!

Oh and to make this post a bit more cooler, I just found where Starter Traveller RPG is on sale for FREE!
Check it out here!  It's a Christmas Special running through December 31st!  All the recent STARSLUGS posts on various blogs have got me looking at Traveller again.
Have a great Simian Saturday!

Thursday, November 28, 2013

Welcome to Khromarium We hope you survive the Experience!

I hope everyone is having a great Thanksgiving!  I'm finally getting some much needed downtime.
We played Astonishing Swordsmen & Sorcerers of Hyperborea last Sunday, I can't say enough good things about this game.

Session 2a : Welcome to Khromarium; We hope you survive the Experience!


The Cast:
Houk – Viking Berserker
Rizlich – Kimmerian Shaman
Ostra- Amazon Ranger









     Houk and Rizlich, soon realized that finding their way around the ancient, massive city of Khromarium was a challenge in and of itself, both were awed by the city's massive towers, eerie and dark, their shapes unworldly and unnatural.  A grayish snow was falling and covered most everything; they could see massive smokestacks off in the distance and assumed it was ashes from those smokestacks that were tainting the snow grey; at least that's what they hoped it was.  Occasionally they would see figures in the distance moving about with a purpose, most were heavily cloaked and hooded, not unusual in the bitter cold of the dark night.  Houk vainly tried to hail a few of them, he had wanted to make it to the Serpentine Nymph tonight but at this point, having wandered for what seemed like hours, not to mention cold and hungry he'd take any place with a fire that was out of the wind.  Unfortunately anyone that they saw... and those were few and far between would quickly avoid the pair and dart away into the darkness of the night. 
     Ostra, had made the long journey to Khromarium, having just recently arrived at the docks, the city was beyond anything she could have imagined.  Noting the unnaturalness of the dark towers, she shuddered and it wasn't just from the cold.  The last words of her oracle were that the source of the evil that had devastated her people was to be found in Khromarium, but she could never have imagined a place so vast.  This was far from the wilderness that she knew so well. Shouldering her gear she set out into the darkness, with some of the crew from the ship. 
     Houk and Rizlich, caught a glimmer of hope, lights could be seen in the distance, as well as, noises of what sounded like people up ahead between the old buildings and structures. They paused however when they heard a scream piercing the night, a scream that was cut short.  They moved forward with grim determination.
     Ostra, never did trust these crew-men from the ship, they acted more like pirates than true sailors.  She never cared for the glares they gave her on the ship, but now that they were off of the vessel, away from its Captain and walking down these eerie darkened streets she knew she wasn't safe.  When she overheard two of them murmuring their plans for her, she knew she had to make her move.  When they turned to the left down a dark snow swept street, she veered to the right and hid in the shadows until they were gone. She made her way in the darkness, while happy she had ditched the unsavory crew, she now found herself lost in the largest city in all of Hyperborea. Then she heard a scream cut through the cold dark night.
  Houk, Rizlich and Ostra found themselves face to face after rounding one of Khromarium's twisting streets.  After a short exchange they realized they were all new to the city, they started to walk together for a bit, figuring their would be safety in numbers, all three looking for a warm fire and some hot food.  Rounding another turn Houk stumpled in a pile of trash…pausing he realized that it wasn't trash but was in fact a corpse and the body was still warm. Upon examining it, Rizlich the shaman noted the body had what appeared to be acid burns, and to add to the horror, several chest wounds on the dead man had lavender wriggling worms coming out of them! Ostra grimaced at this, some horror from the Black Gulf was no doubt behind this murder. The ranger spotted a trail of slime leading off in the direction of some ruined temple structure.  Just then an order of "Halt where you are butchers!" rang out, the trio looked up to see they were surrounded by a patrol of the Night Watch and they looked none too pleased!
More to come….

Wednesday, November 27, 2013

It's a Great Time to Pick up AS&SH!


We played Astonishing Swordsmen and Sorcerers of Hyperborea again Sunday, I have to once again say what a great game this is!  I'll try to post something of a session log soon.
If you've been on the fence about picking it up, now is a great time.  From now till December 4th it is 20% off! You can get it HERE