Str: 13 Dex: 14 (-1 to AC) Mutant Animal: Penguin
Con: 15 Int: 12 Alignment: Neutral
Will: 11 Cha: 10 AC: 2 Hit Points: 87
Beak Attack: 1d4
Mutations: Night Vision, Increased Constitution, Accumulated Resistance (Cold), Intellectual Affinity (Tinker), Damage Turning, Negative Empathy.
Weapons & Equipment : "Freeze-Dryer" special custom Weapon (can be used as a normal spear 1d6+4 damage, or can fire a blast of freezing cold energy 2d6+4 damage ,150' range, 10 shots per battery), "Artic Blue" special custom Plastic Plate Armor (AC:3, also has a Force Screen generator, the armor does not inhibit swimming), extra batteries.
Little is known about Penguinis, given his negative empathy defect he tends to keep to himself. He dwells in the Cold Lands, where most beings would rather not visit much less live. He does enjoy a good fight, and when he's not honing his combat skills battling Mutant Polar Bears, he is tinkering around with his weapons and gear to make them better in combat.
Penguinis can swim at his full movement rate. He is quite adept at moving on ice and snow and can hold his breath for extended periods.
If one can overcome his Negative Empathy defect and his overall surliness he could make for a good guide through the Cold Lands.
Based on the character Peguinis from the Battle Beasts Toy-Line from the 80's.
I'm also in the south, I almost had wreck just yesterday due to ice. The problem is...it would've been in my driveway!
ReplyDeleteHey Mik,
ReplyDeleteWe've had a bit of ice and snow this week, but mostly its just been COLD! Whereabouts do you live?
Nice critter Bill, really captures the feel of a cold adventure in a cold place. Take it easy and here's hoping it does not get too cold over where you guys are.
ReplyDeleteBattle Beasts takes me back! ;)
ReplyDelete