Friday, August 30, 2013

Space Frankenstein for Machinations of the Space Princess

Seeing as how it is Frankenstein Day, I thought I'd post a character I made up for Machinations of the Space Princess RPG, for a first level character he is tough! But he is so darn ugly he is going to need all those bonus hit points!


Frankie aka Ole Blue Eyes
Race: Space Frankenstein
Charisma: 8 (-1)                     Level: 1
Comeliness: 5 (-3)                  Class: Killer
Constitution: 16 (+3)           
Dexterity: 14 (+2)                    
Intelligence:  10                      
Strength: 18 (+4)                 
Wisdom: 12 (+1)                                           
      Saves:                  
Charm: 4              
Looks:  3             social reaction: -4
Toughness: 11
Reflexes: 9
Logic: 5
Power: 10                           
Will: 5
Race Traits:
Adaptable +1 Skill Point
Dead Dead Flesh (Double Hit Points)
Giant Enduring (+1 Con)
Giant Resilient (+1 to Toughness/Power saves)
Giant Strong (+1 to strength)

Armor: Reinforced Medium (1d4+1)
Shield: "Ding" Medium Deflector (+2 to Ranged Defense)
Hit Points: 23
Psi Points: 2 (Character is NOT Psychic)

Everyman Skills:                             Other Skills:
Climb: 1                                         Juggernaut: 1
Languages: 1                                    Power Attack: 1 (-4 to attack, +5 melee damage)
Search: 1                                        Pilot Starship: 1
Security: 1
Sleight of Hand: 1
Sneak Attack: 1
Stealth: 1
Structure: 1
Survival: 1
Tinker: 1

weapons
Sword 1d10 damage (armor defeating, reduce by 1 step)
Headhunter- Heavy Slug Pistol 1d8 damage (long range, extra ammo capacity x 2) range: long Ammo save: 16

Combat Screen:
Base Attack Bonus: 0
Close Attack Bonus: +4
Ranged Attack Bonus: +2
Close Damage Bonus: +4
Ranged Damage Bonus: +1
Close Defense: 15
Ranged Defense: 16
Initiative: +1

Other Gear:
Space Suit
Basic clothing
Backpack
Climbing Rope
First aid kit
restraints
spare ammo

Saturday, August 10, 2013

Simian Saturday Betelgeusian Berserker Baboon for MotSP

Betelgeusian Berserker Baboon

The planet Betelgeusia is home to a humanoid race of simians infamous for their bad tempers. They have spread out across the galaxy, often hired on as muscle in various crews and gangs. While not known for their wisdom many have shown skills related to things other than just fighting.

Race Template
Fur (+2 to Toughness save vs. harsh weather)
Foot-Hands (+1 to climb skill)
Berserk (new trait) when wounded or enraged they gain a +2 to hit in close combat
Adaptable (+1 skill point)
Strong (+1 to Strength)

Penalties
-4 to Charisma
-4 to Wisdom

Quirks
Bad-Tempered
They like bananas just don't mention it to them

Betelgeusian Berserker Baboon NPC (50xp)

"Now you've pissed me off!"
Close Defense: 13
Ranged Defense: 12
Armor: 1d4
Hit Dice: 3+3 (16hp)
Initiative: +1
Movement: 10
Attacks: 1/+1
Damage: 1d4+1 fists, Berserker Bash Stick 1d10
Saves: 5
Traits: (See above)
Skills: Power Attack, Flurry of Blows
Medium Brawler Armor – 1d4, +1 to Close Defense
Berserker Bash Stick- 1d10 can be thrown up to 10 meters.

Based on the race from Bucky O'Hare Cartoon, No copyright infringement is intended.

Crugs an Alien Race for Machinations of the Space Princess


CRUGs
      Crugs are crocodilian humanoid aliens native to the swampworld Nastus Prime. They are rather dimwitted but make decent minions (i.e. thugs) for the more savage overlords and crime bosses throughout the galaxy; savage because Crugs have been known to eat their victims... They average 6-7' tall and are covered in tough brown scales. They have large crocodilian jaws that they often augment with a cybernetic lower jaw. There are no known Crug Psions.

 Crugs have the Adaptable trait once, giving them one bonus Skill Point (this point is often spent on learning to pilot their various swamp craft).
 Natural Weapons- Carnivore Jaws d4 damage (those that have Cyber Lower Jaws (the vast majority found offworld) lose their swimming faster ability but do d6 damage with their jaws)
Scales- +1 bonus to armour rolls
Swimming- swim 50% faster than normal
Infrared Vision- Can sense heat and see in the dark 15 meters
-4 to charisma
-8 to wisdom



Typical Crug Thug (Goon)

Close Defense: 12
Ranged Defense: 12
Armour: 1+1
Hit Dice: 2 (9 hit points)
Initiative: +1
Movement: 10m per round
Attacks: 1/+1
Damage: 1d4 fists, 1d6 jaws, Crude Pistol 1d6 damage (inaccurate -1 to ranged attacks)
Saves: 5
Traits: Adaptable, Scales, Infrared Vision, Carnivore Cyber Jaws,
Skills: Sail: 1, Wrestle: 1

     Crug's prefer to operate in and around swampy areas, when found in such environments they almost always have their Swamp Jets with them. They love to zip about the waterline raising hell and using hit and run tactics to raid any communities in the area. 
Crug Swamp Jet
Aquatic Personal Transport
Crew: 1
Attack: +3
Scale: 1
Hit Points: 13
Armour: 0
Defence: 11
Speed: Fast
Weapons: None
Toughness Save: 5
Reflexes Save: 8
Power Save: 5