With AS&SH still on my mind, I went with the wife to Target. Of course, I had to browse the toy section, I mean I do have a grandson, not that I need an excuse. ; )
I spotted a Marvel Comics Wild Child action figure on the shelf and that got me to thinking...dangerous I know. Trey over on the Sorcerers Skull blog has been posting about comics for a bit, and I realized how much of a significant influence comics have had on my RPG game . For our upcoming campaign I want to get back to that model. So after I got home, I sat down to work up a version of Wild Child for my upcoming AS&SH Campaign.
Wild Child is more of a secondary character in the Marvel Comics, this figure ties into the Age of Apocalypse storyline wherein he was nearly feral, of low intellect and had limited ability to communicate verbally, plus he was prone to berserk rages. Sabretooth kept him in check on a chain leash to keep him from harming his teammates. ...So when I saw the figure, I thought...ok how do I work him up for AS&SH? It turned out to be much easier than I thought.
Wildchild aka Wildheart
Berserker
level 3
Alignment: Chaotic Evil
Religion: None
Hit Points: 39
Hit Die: D12
AC: 5
Str 17 (+1 to hit and +2
damage melee)
Int 3 (illiterate, limited verbal
communication-growls, howls etc...)
Wis 15 ( additional +1 to
will saves)
Dex 17 (+1 to AC)
Con 18 (+3 hit points per
level)
Cha 5 (-2 reaction adjustment)
Armour Allowed: Any (but
won't wear heavy armour)
Any (but opposed to missile weapons) plus he lacks the intelligence and patience to load a crossbow
Shields Allowed: Any (but
won't use one)
Saving Throw Modifier: +2 bonus to all saves (see hardy ability)
Class Abilities: Berserk Rage
(1 x day for 3 rds., +9 temp hit points), Enhanced Combat ( +2 to attack and
damage rolls on all melee attacks), Fire Immunity: Impervious to normal fire;
saves vs. magical fire always successful. Frightening Aspect: Fearsome to
behold; enemy morale checks penalized by −2, Refusal to Fall (Can fight to as
low as −3 hp), Refusal to Surrender( Cannot yield, retreat, or withdraw from
melee once the rage is begun), Unbreakable Willpower (Immunity to fear,
charm,), Uncontrollable (once all foes down, may still continue fighting), Leap
25', Climb 8:12, Weapon Mastery (Unarmed -Pummeling attacks- +1 hit and
damage, attacks 3/2, 1d2+4 damage).
Secondary Skills: Hunter
Languages: Common (understands it,
can't really speak it)
Weapons & Equipment
Studded Leather Armor, Spiked Collar, chain leash, cæstuses (+1 damage)
For my AS&SH campaign-
Wildchild was said to have been raised by wolves and his behavior certainly supports that. Found as a child by a group of adventurers he was sold to a slaver and wound up in Xambaala. Since then he has been raised and used by the mercenary enforcer Drago as...well as an attack dog! Wildchild responds to Drago's commands, more or less, but when the rage is upon him, even Drago has difficulty controlling him, hence the leash. Once per day, Drago can use his speak with animals ability to command Wildchild to stop an attack while he is enraged, Wildchild has a 1 in 12 chance of continuing to fight for 1d6 rounds even after this command is issued. My initial post had Dr Steel (Drago) as 4th level, for my campaign I have upped Drago's level to 5th, since I felt he needed that extra level of oomph to better handle Wildchild.
If you want to go with the truly feral more Marvel Comics aspect of Wild Child, raise his level to 7, which is where he gets the berserker bestial form ability. I wanted to introduce him in my campaign at a lower level, so I went with a level 3 version.
WildChild is copyright Marvel Comics, no copyright infringement is intended