One thing I like in my Sci Fi is different aliens. As a further testing of the Rogue Space rules
I thought I'd work up an alien race for my game, based solely on the below
picture I found on the internet. So here
goes!
Devacryl
Archetypes:
Technician or Scoundrel, add +1 to Science or Acquire (the vast majority are
Scoundrels)
Abilities: Never
without a Lock pick: Devacryl can pull one of their Quill-Feathers and use
it as a Lock pick with a +1 bonus to their lock picking attempts.
Master Manipulators: Devacryl
are master manipulators and schemers.
They are quite skilled at reading those around them, particularly when
they are "working a target" they gain +1 to persuasion based rolls.
Description: Devacryl
are a humanoid race, averaging 5 1/2 to
6' tall. They tend to be slightly more
slender than humans with large ears and quill-like feathers instead of
hair.
Planet
Devac , the
planet of the Devacryl, is a temperate world slightly smaller than earth with a
thick but breathable atmosphere. They
tend to not permit outsiders on their homeworld so little else is known about
it.
Technology
The Devacryl spend their time developing technologies to
help them one up the other races. This
consists of a great deal of theft. Again
why spend years developing a technology that you can steal from others. They will then sell this tech to other races
at a hefty profit. They particularly
enjoy outmaneuvering the Aelfar.
Culture and Laws
This is a race of schemers, connivers and manipulators. Why work hard at something when you can trick
someone else into doing it for you. Even
Devacryl technicians spend much of their time "acquiring" the
technology of others. Devacryl are also quite vain, the average Devacryl spends
at least an hour every day primping, preening and making sure their
Quill-Feathers are just right. To a
human the quill-feathers look no different after this primping, but to other
Devacryl the changes are quite noticeable. It is even rumored that Devacryl
have a secret code based on the positioning of their quill-feathers, Devacryl
neither admit nor deny this rumor.
Weaponry
Devacryl prefer to be subtle. Big heavy guns, Cannons, grenades etc. are crude and obnoxious to the refined (at
least in their eyes) Devacryl (although they have NO issues with selling such
weapons to other races). They prefer
slender elegant weapons, needlers are very popular with the Devacryl . They have developed several neuro-toxins to
coat their needlers with. To add insult
to injury they have developed a special Needler that humans have dubbed
"Barbies" these Barbed
Needlers have wicked barbs on them that require surgery to safely remove. Non-surgical attempts to remove these barbs
cause an L damage (which armor obviously doesn't absorb). While the barbs are imbedded the victim
suffers a -1 to any rolls involving physical exertion attempts, due to the
barbs painful digs into the soft tissue.
Ships
The Devacryl prefer small, fast ships well armored, but not
so heavily armored that they sacrifice speed.
Their preferred combat tactic in space is to try to either talk or flee
at top speed. They often will try to manipulate
other races to do their fighting for them.
Relations to Humanity
Humans don't trust the Devacryl, but find that they can
often acquire certain technologies and information that would otherwise be
unavailable to them. The Devacryl see
humans as just another ripe race to use to their own devices.
Using them in Rogue
Space
The Devacryl make excellent rogues and tricksters, but can
also be an excellent source of information, weapons and technology, just watch
yourself when dealing with them!