The
Crimson Cadre (Red Shirt
Rangers)
Travel across the wastelands is a
dangerous endeavor. Isolated enclaves and communities struggle to survive on
their own, which is why what little trade exists between them is so vital for
their ongoing survival. A few brave caravans and merchants brave the wastes to
bring trade goods, supplies and information to these separated
communities. Good coin can be made for
those willing to take up the job of caravan guard, although few are willing to
do it, given the short life span such work brings. That's where the Crimson
Cadre, more commonly known by others as the Red
Shirt Rangers come in. Everyone
knows they are clones, everyone except perhaps the Red Shirts themselves. They
all look alike, sound alike, act alike and for the most part die alike.
Equipped with dark red leather
tunics (+2 to AC), Daggers (1d4 damage) and
single-shot bolt pistols (2d8 damage). They can be "rented" for guard
duty across the wastes. Payment is made up front to a mysterious
entity/organization known as "The Network". Payment is nonrefundable, and killed cadre
member's weapons and gear are to be returned to The Network, in order to get
your gear deposit back.
Red Shirt Ranger
Number: Varies depending on the job (1d8 average)
Percept: 10
Stealth/R.U.: 0
AC: 12 (10)
MD: 10
Health: 10
Speed:12
Level: 1
Hit Dice: 4 (14)
THAC: +1
Attacks: 1 (pistol 2d8 or dagger 1d4)
Int: Average
Morale: 12
Size: M
XP: 20
*above stats are for Gamma World 4th edition, but could be used with Mutant Future, or adjusted for Other Dust or other games.
Ohhhhh, those poor red shirts ... :-)
ReplyDeleteDefinitely! : )
DeleteThose minis are fantastic. And that Kirk meme! I like that they are clones. Adds a bit of mystery to their vat grown origins.
ReplyDeleteThanks Christian! Been trying to do a bit of posting, since you have been so productive of late.
Delete