Happy Father's Day to all the dads out there. Today I thought I would share another beast from the recent pages of Dr. Strange, stat'd up for the ACKS system. Enjoy!
Witchfinder
Wolves
% In Lair: 10%
Dungeon Enc: Pack (1d4) / Den (2d4)
Wilderness
Enc: Route (2d4) / Den (2d4)
Alignment:
Neutral
Movement: 120' (40')
Armor Class: 4 (boney plating, this plating has
made them slower than normal Dire Wolves)
Hit Dice: 4 +
2
Attacks: 1 (bite) Damage: 2d4
Save: F2
Morale: 0
Treasure
Type: None
XP: 140
Witchfinder Wolves are a rare breed of Dire Wolf,
believed to have been specially bred during ancient times to hunt down enemy
spellcasters. Witchfinder Wolves
have the Sensing Power ability. Like the proficiency they can detect
spellcasters within 60', and can get a vague sense of the power level of the
spellcaster. Sensing a high level spellcaster will cause them to send out a
wide-ranging howl, summoning other packs of Witchfinder Wolves to join in on
the hunt. Witchfinder Wolves can "smell" the recent use of arcane
magic, within the last 24 hours within their vicinity. The wolves cannot
determine if a specific item is magical, however, they will sense magic on the
item if it has been used within the past
24 hours. When they are actively sensing magic their eyes glow with an eerie
green eldritch glow.
Since the collapse of the Empire that first bred
them, Witchfinder Wolves have found their way into the wilds and have spread to
other regions. Certain brave (some would say foolhardy) individuals have
relearned the means to tame and train these ferocious predators, although even
in the hands of the best animal trainer a Witchfinder Wolf can be an
unpredictable beast at best. Unlike Dire Wolves, Witchfinder Wolves will not
tolerate a rider (goblin or otherwise).
Witchfinder Wolves have the intelligence and
viciousness of Dire Wolves but are even more cunning and display an almost
malicious nature, especially when on the hunt for a spellcaster. They don't
derive any special benefit or extra sustenance from preying upon spellcasters,
but it is so ingrained into their nature to hunt mages, that even those living
in the wild, engage in an almost vicious glee when they get the "scent"
of an arcane spellcaster. In the wild they prefer to live in wooded and
mountainous areas, but like Dire Wolves they are even more likely enter into
caverns or dungeons in search of prey, especially spellcasters. When a
Witchfinder wolf den is encountered, there is a 25% chance that 1d3 cubs are
present. Witchfinder wolf cubs may be kept and trained in the same manner as
dogs, but are difficult to train and control. However, if cubs are present the pack will
fight ferociously to protect the cubs (Morale +3).
*If using these with the core ACKS Campaign, have
them date back to the Empyrean War, possibly being bred by the Zaharans to hunt
down enemy spellcasters.
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Cool! Man, Jason Aaron's Doctro Strange run is awesome, isn't it?!
ReplyDeleteHey Joshua,
DeleteThanks! Yeah, I'm really enjoying the run!