I'm a big Tarzan fan and as those who follow my blog know I'm a big fan of Post Apocalyptic stuff.
So when I heard about this upcoming One Shot From Dark Horse Comics, I thought OH YEAH!!!
Here's the blurb about it:
"Just in time for the 100th anniversary of Edgar Rice Burroughs’s Tarzan of the Apes, artist Thomas Yeates (Prince Valiant, Conan) spins a surprising new tale that drops the lord of the jungle in an unfamiliar setting—the future! Can Tarzan’s vine-swinging skills serve him in the half-flooded ruins of a future London?"
I hope this is good, I can see all kinds of gaming potential for it! : )
Sunday, September 30, 2012
Saturday, September 29, 2012
Trigger & Nutsy : Mutant Future "Villains"!
Every villainous Mutant overlord needs some henchmutants right? After my recent post working up Frankenberry for my Mutant Future games I thought these two Disney favorites of mine deserved some attention. Maybe the PC's have been captured by the BBEG, and find themselves locked up in his dungeons, why not use these two dim witted vulture-men as guards, if the player's play their cards right, they just might be able to trick these two into screwing up enough to let them escape and in the process learn some of the overlord's secrets via Nutsy's big mouth, they'd just better watch themselves around Trigger's itchy-trigger finger!
Race: Buzzerd*
Alignment: Chaotic (with Neutral leanings)
Movement: 120' (40')
Armor Class: 5
Hit Points: 30
Attacks: 1 (Heavy Crossbow)
Damage: Per Weapon (1d8)
Save: L4
Morale: 8
Mutations: Shriek
Str: 11
Int: 8
Wis: 11
Dex: 12
Con: 13
Cha: 8
Trigger-Happy – Trigger is ever ready with his crossbow, actually he is too ready! He gets +1 to all initiative rolls with his crossbow, but suffers -2 to hit due to not taking the time to aim.
Gear: Cloak (dyed purple), Metal Helmet, backpack, Heavy Crossbow, quiver with 20 bolts.
Trigger is the somewhat smarter member of this duo, somewhat being the key word. He spends most of his time reloading his crossbow and trying to keep Nutsy in line, a nearly impossible task to say the least.
Nutsy
Race: Buzzerd*
Alignment: Chaotic (with Neutral leanings)
Movement: 120' (40')
Armor Class: 7
Hit Points: 32
Attacks: 1 (Halberd) –that is when he remembers to bring it! Roll a d6 each time he is encountered, on a roll of a 6 he forgot to grab it!)
Damage: Per Weapon (1d10)
Save: L4
Morale: 8
Mutations: Shriek
Str : 11
Int: 8
Wis: 6
Dex: 6
Con: 14
Cha: 9
Nutsy is a dimwitted klutz that is prone to blurt out secrets whenever Trigger isn't around. If he knows a secret and has an opportunity to "spill it" he has to make a Wisdom Ability check, if he fails he blurts out the secret! When Trigger is around he gets a +2 to his ability check.
Gear : Hooded Cloak (dyed purple), backpack, Halberd
*If you have Sniderman's Most Excellent Deviant Database I recommend using the Buzzerd race for these two NPC villains. Heck I recommend the book period if you’re a fan of Mutant Future. If you don't have that book of coolness just play them as mutant vulture-men without the ability to fly. The Buzzerd references here have been used with the kindly permission of Sniderman! Thanks!
I wrote up Vulture-Man a long time ago, I think it would be fitting to have all three of these miscreants working for the same BBEG, course Vulture-Man got all of the brains that these two missed out on! LOL
Trigger and Nutsy are copyrighted by Disney (from the classic Robin Hood Cartoon). No copyright infringement is intended.
Trigger & Nutsy
Trigger
Race: Buzzerd*
Alignment: Chaotic (with Neutral leanings)
Movement: 120' (40')
Armor Class: 5
Hit Points: 30
Attacks: 1 (Heavy Crossbow)
Damage: Per Weapon (1d8)
Save: L4
Morale: 8
Mutations: Shriek
Str: 11
Int: 8
Wis: 11
Dex: 12
Con: 13
Cha: 8
Trigger-Happy – Trigger is ever ready with his crossbow, actually he is too ready! He gets +1 to all initiative rolls with his crossbow, but suffers -2 to hit due to not taking the time to aim.
Gear: Cloak (dyed purple), Metal Helmet, backpack, Heavy Crossbow, quiver with 20 bolts.
Trigger is the somewhat smarter member of this duo, somewhat being the key word. He spends most of his time reloading his crossbow and trying to keep Nutsy in line, a nearly impossible task to say the least.
Nutsy
Race: Buzzerd*
Alignment: Chaotic (with Neutral leanings)
Movement: 120' (40')
Armor Class: 7
Hit Points: 32
Attacks: 1 (Halberd) –that is when he remembers to bring it! Roll a d6 each time he is encountered, on a roll of a 6 he forgot to grab it!)
Damage: Per Weapon (1d10)
Save: L4
Morale: 8
Mutations: Shriek
Str : 11
Int: 8
Wis: 6
Dex: 6
Con: 14
Cha: 9
Nutsy is a dimwitted klutz that is prone to blurt out secrets whenever Trigger isn't around. If he knows a secret and has an opportunity to "spill it" he has to make a Wisdom Ability check, if he fails he blurts out the secret! When Trigger is around he gets a +2 to his ability check.
Gear : Hooded Cloak (dyed purple), backpack, Halberd
*If you have Sniderman's Most Excellent Deviant Database I recommend using the Buzzerd race for these two NPC villains. Heck I recommend the book period if you’re a fan of Mutant Future. If you don't have that book of coolness just play them as mutant vulture-men without the ability to fly. The Buzzerd references here have been used with the kindly permission of Sniderman! Thanks!
I wrote up Vulture-Man a long time ago, I think it would be fitting to have all three of these miscreants working for the same BBEG, course Vulture-Man got all of the brains that these two missed out on! LOL
Trigger and Nutsy are copyrighted by Disney (from the classic Robin Hood Cartoon). No copyright infringement is intended.
Simian Saturday: Flying Monkeys!
I hope everyone is having a great Simian Saturday! And what could be better than throwing some Flying Monkeys into the mix!
I recently found a cool OSR Blog; The Dungeon of Signs ; The blog features some great art, session logs for three different campaigns, including one for ASE! and more. It even has Flying Monkeys worked up as a PC class for Labyrinth Lord! How amazingly Awesome is that!!!!
I highly recommend it!
Wisdom from the Wastelands #16
My buddy Derek asked me to mention to everyone that the Mutant Future ongoing resource series: Wisdom from the Wastlelands has resumed after a recent short hiatus. They are now up to issue #16!
Here is the official blurb about this issue and the series in general,
"Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended as types, not specific models. Mutant Lords are encouraged to customize their machines, and provide fine details to fit their settings.
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).
Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!"
Here is the official blurb about this issue and the series in general,
"Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended as types, not specific models. Mutant Lords are encouraged to customize their machines, and provide fine details to fit their settings.
Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).
Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!"
Friday, September 28, 2012
Post Apocalyptic Fashion Friday!
I've been collecting P.A. pics to inspire my Post Apocalyptic RPG games for awhile, thought it was time to share some of them. : )
Have a great weekend!!
Have a great weekend!!
Thursday, September 27, 2012
Frankenberry!
I went to the grocery store yesterday and while I was waiting on "She who must be obeyed" to make a critical shopping decision my mind wandered and I spotted the new Frankenberry Cereal boxes out in time for Halloween and I thought now there is a fun encounter for my games!
I couldn't decide if I wanted to work him up for Mutant Future or for Labyrinth Lord. Stat-wise there isn't much difference (more hit points for Mutant Future, but otherwise little real difference).
The main difference is in his background, specifically of how Frankenberry came to be. I opted to go the Mutant Future route but you can easily tweak him for use in a Gonzo Labyrinth Lord game*.
Frankenberry
Str: 21 Dex: 10 Mutant Human?
Con: 20 Int: 9 Alignment: Neutral
Will: 6 Cha: 7 AC: 6 Hit Points: 101
Mutations: Increased Strength (+3d6 damage with melee weapons), Energy Retaining Cell Structure (can do 3d6 electrical damage to anyone touching him 1 x day), Prey Scent (modified): He smells like deliciously sweet strawberries (double chances of encountering herbivores or hungry annoying children), Bizarre Appearance: Pink Skin and the top of his head looks like a butt!, Phobia: Ghosts, Dual Cerebellum-Defective (his second brain is defective and in times of high stress it may take over and cause him to lash out violently), Acculumated Resistance : Cold & Radiation
Weapons & Gear: Chains, Pink clothing
There is some debate as to how the creature known as Frankenberry came into existence. One common theory is that a radioactive cloud met head on with an electrical storm front and that the resulting clash unleashed a barrage of radioactive lightning bolts which struck a particularly large patch of strawberries. The patch contained an assortment of metal junk and not to mention a body or two! Frankenberry was "born"!
Another theory is that a rather insane Count desired the perfect henchman so he opted to make one, assembling a creature from various parts, all designed for strength and power, being low on vinegar and pickle juice to preserve the body parts, the count added strawberry juice to the mix and after exposing the construct to electrical energy, Frankenberry was "born"!
The truth probably lies somewhere in between!
Frankenberry wanders the countryside looking for friends to play with and to share his love of strawberries, when not looking for friends or eating strawberries he paints his fingernails to resemble strawberries, he has gotten quite good at painting his fingernails, but much to his chagrin can't effectively reach his toenails. Frankenberry can be quite flighty, oftentimes scared of his own shadow, but when his dark side takes over he is a terror to behold!
* If I ever get to run an Anomalous Subsurface Environment Campaign I think I'll work him into that, ASE has a nice Post Apocalyptic-Gonzo-Fantasy feel to it that I think this fun version of Frankenberry would fit in nicely!
Sunday, September 23, 2012
Post Apocalyptic Fashion
Need some inspiration for you Post Apocalyptic RPG game of choice?
Whether it be Gamma World, Mutant Future, The Mutant Epoch, Other Dust or some other system I think you will find some inspiration over at the Post Apocalyptic Fashion Tumbler.
Whether it be Gamma World, Mutant Future, The Mutant Epoch, Other Dust or some other system I think you will find some inspiration over at the Post Apocalyptic Fashion Tumbler.
Saturday, September 22, 2012
Kamandi!
Wow...does anyone hate the new blogger as much as I do? This is terrible!!
I may have to look harder at Google + at this point.
Anyways was out and about today and stopped in an out of the way comic shop and found Volume 2 of the Kamandi Archives for 75% off!! SCORE!!!!
I picked up the first volume quite awhile ago but haven't wanted to spend the $$ to get the second volume, but at 75% off I could resist! Now to do some reading to inpire my Mutant Future/Mutant Epoch Games! Woo Hoo! : )
I may have to look harder at Google + at this point.
Anyways was out and about today and stopped in an out of the way comic shop and found Volume 2 of the Kamandi Archives for 75% off!! SCORE!!!!
I picked up the first volume quite awhile ago but haven't wanted to spend the $$ to get the second volume, but at 75% off I could resist! Now to do some reading to inpire my Mutant Future/Mutant Epoch Games! Woo Hoo! : )
Friday, September 14, 2012
Latest Acquisitions
Thought I'd show some of my latest acquisitions. The mailman was good to me today! Some awesome goodies arrived today. Its always nice to get something in the mail other than bills.
I haven't had time to do more than just a cursory scan of most of these, but I gotta tell ya Blood & Treasure is a sweet looking tome of coolness. I wish I had this ruleset for my Fantasy games 30 years ago! I'm currently running Pathfinder but the next Fantasy game I run will definately be using the Blood & Treasure rules! Heck I wish I could switch it over to B&T now, course that would blow my players minds. Oh well.
I talked about The Metamorphica a bit ago, it is really cool. I assure you I won't be running another Mutant Future game without this book handy! Heck whataver game I'm running, I'll have this handy, Love the random mutant tables and such. Great Stuff!
Towers of Krshal looks pretty interesting some random twisted city tables to trick out your macabre domains.
So as you can see I've got alot of reading to do. Just looking at this stack gives me some ideas, a twisted city of dark towers, creatures scuttling in the alleyways and warped denizens lurking in the shadows...with the Blood and Treasure system as the core mechanic heh heh heh.
I'll try to post more as time permits.
I haven't had time to do more than just a cursory scan of most of these, but I gotta tell ya Blood & Treasure is a sweet looking tome of coolness. I wish I had this ruleset for my Fantasy games 30 years ago! I'm currently running Pathfinder but the next Fantasy game I run will definately be using the Blood & Treasure rules! Heck I wish I could switch it over to B&T now, course that would blow my players minds. Oh well.
I talked about The Metamorphica a bit ago, it is really cool. I assure you I won't be running another Mutant Future game without this book handy! Heck whataver game I'm running, I'll have this handy, Love the random mutant tables and such. Great Stuff!
Towers of Krshal looks pretty interesting some random twisted city tables to trick out your macabre domains.
So as you can see I've got alot of reading to do. Just looking at this stack gives me some ideas, a twisted city of dark towers, creatures scuttling in the alleyways and warped denizens lurking in the shadows...with the Blood and Treasure system as the core mechanic heh heh heh.
I'll try to post more as time permits.
Wednesday, September 12, 2012
Cycloposaurus : Mutant Beastie for Mutant Future
Here's one on the lighthearted side of the Apocalypse.
Cycloposaurus
No. Enc. 1d6
Alignment: Neutral
Movement: 120'(40")
Armor Class: 4
Hit Dice: 13
Attacks: 1 (tail slam/trample/Optic Blast)
Damage: 4d8+2/5d8+2/4d6
Save: L5
Morale: 9
Hoard Class: None (cyber visors, on those beasts with them are considered quite valuable loot)
Mutations: Natural Armor (thick tough skin), Reflective Epidermis: Radiation, Vision Impairment (one eye, -2 to ranged attacks), Night Vision, Optic Emissions (Gamma Blast 4d6),
The ancients performed all kinds of scientific feats and marvels before the end came. One area, in particular, was their successful attempt to resurrect formerly extinct species. Dinosaurs in particular were a popular area of experimentation. Cycloposaurus is the mutant descendant of their successful cloning of the Apatosaurus. Mother Nature and the Apocalypse have taken steps further…
Though still a massively huge beast (roughly twice the size of a large elephant), the Cycloposaurus is not as large as its ancestor the Apatosaurus. Perhaps the ancient scientists genetically engineered it to be smaller and thus more practical for zoos and other exhibits. Otherwise the Cycloposaurus has the same overall build and appearance as an ancient Apatosaurus. Their skin coloration ranges from dark gray to a dark purple in color, sometimes with a spotted or striped pattern. From their heads to partway down their long necks their skin coloration is often a yellowish or golden color, and they have one single large glowing red eye in the center of their heads.
Surprising a herd of Cycloposaurus is an extremely dangerous thing to do. They have learned that even smaller creatures can be dangerous and can often act in unpredictable ways if they believe they are in danger. If young are present add +1 to roll.
Roll 1d6
1 Hold their position and wait to see if the intruder is in fact a threat.
2 Move away at normal pace in opposite direction of the intruder
3 Flee to nearest body of water (lake, river, marsh etc.), if intruder is in way "uh-oh"
4 Panic, herd runs in a panicked fashion trampling anyone and anything that gets in their path, if water is
nearby they head to it otherwise they just run!
5 Move at the intruder in an aggressive manner and attempt to stomp/trample tail swipe them. If intruder flees
they will not pursue.
6 Entire herd unleashes their optic blasts at the intruder!! OUCH!!!
There are reports that some rogue tech savvy individuals (some speculate that it is the work of rogue android thinkers), have developed a special cybernetic visor for the Cycloposaurus that enhance their Optic Emission attack (5d6 damage instead of their usual 4d6), it also eliminates their normal -2 penalty to ranged attacks and provides them with Ultravision (as the mutation), rumor also says these visors can be controlled remotely and even can be used to deactivate the mutant dinosaurs Optic Attack ability. Who would develop such a device is a disturbing concept indeed…
Based on the above artwork found in Marvel Comics: Next Wave Agents of H.A.T.E. #11
No copyright infringement is intended.
Cycloposaurus
No. Enc. 1d6
Alignment: Neutral
Movement: 120'(40")
Armor Class: 4
Hit Dice: 13
Attacks: 1 (tail slam/trample/Optic Blast)
Damage: 4d8+2/5d8+2/4d6
Save: L5
Morale: 9
Hoard Class: None (cyber visors, on those beasts with them are considered quite valuable loot)
Mutations: Natural Armor (thick tough skin), Reflective Epidermis: Radiation, Vision Impairment (one eye, -2 to ranged attacks), Night Vision, Optic Emissions (Gamma Blast 4d6),
The ancients performed all kinds of scientific feats and marvels before the end came. One area, in particular, was their successful attempt to resurrect formerly extinct species. Dinosaurs in particular were a popular area of experimentation. Cycloposaurus is the mutant descendant of their successful cloning of the Apatosaurus. Mother Nature and the Apocalypse have taken steps further…
Though still a massively huge beast (roughly twice the size of a large elephant), the Cycloposaurus is not as large as its ancestor the Apatosaurus. Perhaps the ancient scientists genetically engineered it to be smaller and thus more practical for zoos and other exhibits. Otherwise the Cycloposaurus has the same overall build and appearance as an ancient Apatosaurus. Their skin coloration ranges from dark gray to a dark purple in color, sometimes with a spotted or striped pattern. From their heads to partway down their long necks their skin coloration is often a yellowish or golden color, and they have one single large glowing red eye in the center of their heads.
Surprising a herd of Cycloposaurus is an extremely dangerous thing to do. They have learned that even smaller creatures can be dangerous and can often act in unpredictable ways if they believe they are in danger. If young are present add +1 to roll.
Roll 1d6
1 Hold their position and wait to see if the intruder is in fact a threat.
2 Move away at normal pace in opposite direction of the intruder
3 Flee to nearest body of water (lake, river, marsh etc.), if intruder is in way "uh-oh"
4 Panic, herd runs in a panicked fashion trampling anyone and anything that gets in their path, if water is
nearby they head to it otherwise they just run!
5 Move at the intruder in an aggressive manner and attempt to stomp/trample tail swipe them. If intruder flees
they will not pursue.
6 Entire herd unleashes their optic blasts at the intruder!! OUCH!!!
There are reports that some rogue tech savvy individuals (some speculate that it is the work of rogue android thinkers), have developed a special cybernetic visor for the Cycloposaurus that enhance their Optic Emission attack (5d6 damage instead of their usual 4d6), it also eliminates their normal -2 penalty to ranged attacks and provides them with Ultravision (as the mutation), rumor also says these visors can be controlled remotely and even can be used to deactivate the mutant dinosaurs Optic Attack ability. Who would develop such a device is a disturbing concept indeed…
Based on the above artwork found in Marvel Comics: Next Wave Agents of H.A.T.E. #11
No copyright infringement is intended.
Tuesday, September 11, 2012
Monday, September 10, 2012
The Feathren : A New Race for Mutant Future
Feathren "Feathered Brethren"
Hit Dice: 1d6 per point of CON
Movement: 120'(40') Fly : 120' (40')
Armor Class: 7
Hit Dice: 7 (avoid heavy armors)
Attacks: 1 (weapon)
Damage: As weapon
Save: L4
Morale: 7
Hoard Class: XX
The Feathren are based on several sources: DC Comics: Black Condor, Marvel Comics: The Falcon, and MotU: Stratos
No Copyright Infringement is intended!
Hit Dice: 1d6 per point of CON
Mutations: Complete Wing Development (due to their hollow bone structure they can still fly even if they weigh up to 200 lbs.), Increased Vision, Frailty (Hollow Bone Structure, takes +1 point of damage per die vs. blunt force trauma), Ability Boost (can swap Ability Boost for one Random Roll on Mental Mutation table, if a defect is rolled it must be taken).
The Feathren are a race of mutant humans that have some avian-like traits. Namely feathered wing structures extending along their arms from their wrists to their shoulders, with some variation to these from individual to individual. These feathers are usually black or red in color but can be of any coloration normally found in nature (and some more mutated specimens have reportedly had even more exotic colors). Their skin coloration runs the full gamut of what can be encountered amongst normal humans. Outlooks and attitudes are as variable as their human ancestors, but most Feathren communities are relatively peaceful and seek to live in out of the way high places and avoid mutant and humankind alike. One word of caution, many Humans and mutants refer to the Feathren as Bird Men, they consider this to be an insult and refering to them as such is highly discouraged!
"A Feathren Aerie" Feathren make for highly valuable scouts and messengers and are sought out for this purpose by other races. Their perfect suitability to this lends some credence to the common theory among many sages that the Feathren are in fact a genetically engineered race and not the result of random mutation. Amongst many Feathren communities a rite of passage to adulthood is for a young male Feathren to leave his community and go out among other races and live for a time (usually 1d4 years), learning their ways and bringing back whatever knowledge and technology/loot was gained during this time.
Feathren are not opposed to using the technology of the ancients, but due to their wings and their desire to not have their flying abilities hindered they are selective about what they will use/have in their possession. Some Feathren; champions in particular have specially created retro-engineered jet packs to aid them in their speed and carrying ability. These packs are also helpful to those older Feathren that may have "put on a few pounds" and would be otherwise too heavy to fly effectively. A young Feathren sent out to prove himself will never have one of these packs, and even among Feathren champions they are quite rare.
No. Enc.: 1 (1d6)
Alignment: NeutralMovement: 120'(40') Fly : 120' (40')
Armor Class: 7
Hit Dice: 7 (avoid heavy armors)
Attacks: 1 (weapon)
Damage: As weapon
Save: L4
Morale: 7
Hoard Class: XX
The Feathren are based on several sources: DC Comics: Black Condor, Marvel Comics: The Falcon, and MotU: Stratos
No Copyright Infringement is intended!
Sunday, September 9, 2012
Mutant Future : Deviant Database Review!!
Yesterday, I briefly mentioned "Sniderman's" release of his Mutant Future Bestiary the Deviant Database.
Since then I've downloaded the PDF and had some time to look it over. All I can say is WOW!This products just screams Old School and I mean that in the best possible way. The pages have an affect on the borders that makes them look like old printer paper print outs. Which is so cool, I actually still have reams of Gamma World 4th edition characters (NOT Gamma World 4E) that I printed off back in the day from my buddy Tormentor's character generator. So this truly felt like home to me. The art is just right for this product, once again capturing the feel of the genre and era I first played these games in.
So what's in it?
Tons of mutant beasts and critters! Over 90 in fact. Many you have seen from his blog, but reworked/cleaned up with all new artwork. Just thumbing through this, well scanning through this since its a PDF, I came up with all kinds of ideas for my Post Apocalyptic games. There are aquatic beasts like the fearsome Octoshark and the Flamewhale! The ultrafast Cheetahpede!, and you guys know I'm a fan of all things simian, there are a couple of simian based beasties in here too, the Wolf-Ape and the SkunkApe. Like I said there are over 90 creatures from the mundane to the malicious. I loved the old Dragon Magazine Mutant Manual articles back in the day and this product reminds me of those and more.
Oh and if Mutant Future gaming isn't your thing (How can that be??!!) you can easily use these mutants in your Labyrinth Lord games or in your upcoming Starships and Spacemen games. Your Adventurers and Away Teams will never be the same! LOL With minimal conversion effort and I do mean minimal you could use some of these beasties with your Stars Without Number or X-plorers Campaigns too. It's that versatile of a product.
So in case you couldn't tell, I heartily recommend this product to anyone looking for some fun (mutant) monsters to spice up your old school (particularly Mutant Future) games.
Tell 'em Brutorz Bill sent ya! : )
Saturday, September 8, 2012
Deviant Database : A Mutant Future Bestiary!
Sniderman has released his very own Mutant Manual for the Mutant Future RPG.
You can read more about it HERE. I will be ordering the print copy of this from Lulu just as soon as my wife lets er.. I mean next payday! : )
You can read more about it HERE. I will be ordering the print copy of this from Lulu just as soon as my wife lets er.. I mean next payday! : )
Simian Saturday
Gorilla/Mutant Romance!
(picture from the old and weird Ape Nation comic series)
I recently learned of a blog that has some great Old School Jungle Gaming including some hints for an upcoming Post Apocalyptic Jungle setting. The blog author recently posted up some rules for playing Gorillas in his setting. Check it out!