tag:blogger.com,1999:blog-631348549120355165.post1735082958760668051..comments2024-03-28T11:08:16.498-05:00Comments on Green Skeleton Gaming Guild: Happy Steamy Simian Saturday!Brutorz Billhttp://www.blogger.com/profile/10261330634648140358noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-631348549120355165.post-35220041338929747552016-07-16T17:38:55.092-05:002016-07-16T17:38:55.092-05:00Fair question. My number one hope is that it bring...Fair question. My number one hope is that it brings a renewed excitement and interest in the P.A. RPG genre. In my area I have struggled for years to find players interested in playing ANY type of P.A. RPG. MCC is based off of the DCC system, which is quite popular, with the kickstarter doing so well, I hope to have the opportunity to run and play P.A. RPG's. Thanks for the question. Brutorz Billhttps://www.blogger.com/profile/10261330634648140358noreply@blogger.comtag:blogger.com,1999:blog-631348549120355165.post-5689050027068033272016-06-30T17:23:03.110-05:002016-06-30T17:23:03.110-05:00I have a sincere and honest question. What does MC...I have a sincere and honest question. What does MCC bring to the fans of the post-apocalyptic genre that isn't already available? I mean, most of us still have our favorite edition of Gamma World (mine is the 1992 edition). We have Mutant Future for those wanting the 'old school' experience from a supported set of rules. We have The Mutant Epoch which I think perfectly nails the Gamma World 'vibe'. So what does MCC bring to the tabletop?Tetsubohttps://www.blogger.com/profile/00339621610619347842noreply@blogger.com