Dr. Methuselah says Look into my eye!
It's a rainy Simian Saturday here, but at least it isn't freezing outside. I'm ready for Spring!!
I wanted to share a great resource for Planet of the Apes (original series) that Trey mentioned some time ago on his blog.
From Aldo to Zira: Lexicon of the Planet of the Apes, this is a great resource for those folks who are as into the Planet of the Apes as I am.
I'll be using this for when I run my own version of John Stater's Blood & Treasure Dungeon of the Apes Campaign! Early info HERE and art HERE
John has written an adventure for it, the first part is available in Land of Nod #22 with the second part due out soon.
I'm not sure when I will get to run this, may have to be a Con game, my regular group is all having to work overtime and sidejobs due to the economy, but I can at least work on it.
Will definitely be using additional spells from Space Age Sorcery
Some of the classes (Scientist anyone!) from The Nod Companion
And I can't have Evolved Simians without Mutants! So I have the amazing Metamorphica to pull from and my trusty and well worn copy of Mutant Future.
Aeons & Auguries has a fun Encounter Table I'll be tweaking and using!
Guess that's all for now I hope everyone has a great Simian Saturday!
Saturday, March 29, 2014
Tuesday, March 25, 2014
I miss Planet Algol!
I know a lot of cool blogs are out there that aren't updated anymore, one blog that is still out there but hasn't been updated in almost a year is Planet Algol. In particular I love Blair's posts on his Planet Algol Campaign Setting, WOW just WOW, there was talk of it being published at one point, he even teased some of the art (all of it looked great!!), but nothing has been said about that in ages. *Sigh* I would love to play in such a Campaign. Very cool Weird Sci-Fantasy Kinda Gonzo Fun! I was thinking the rules from Astonishing Swordsmen & Sorcerers of Hyperborea would work nicely with this setting. Instead of Vikings, Celts, and Kimmerians the players could be Nire Witches, Vlesh Men, Bone Men and heck it even has its own version of Hyperboreans! See there is a connection!!
: ) Hmmm...maybe I need to try to run a game of this!
: ) Hmmm...maybe I need to try to run a game of this!
Sunday, March 23, 2014
Mid South Con
This weekend was Mid South Con in Memphis, Tennessee. I managed to get to go for part of Friday and a good bit of Saturday. I had fun, The Troll Lords had a booth and I got to talk C&C with some folks. Bought a copy of C&C Classic Monsters. I played some Labyrinth Lord with an old gamer friend who was in town for the con, wherein we got to adventure in The Castle of the Mad Archmage (at least I think that was the adventure the DM never specified but the art he showed us looked like the image below)! Labyrinth Lord is so cool that we had time to roll up our own characters and still have time to play. I was Biorn Biscuit Eater rotund fighter of renown, along with Graga the Dwarf and Lucky the Thief (Lucky wasn't so lucky he died down in the dungeon's depths)! The dungeon was fun, I wish we'd had more time to explore it, but the DM had to go to another event so we wrapped up the session.
Boardgames were very popular this year, not my thing, but I did play Conquest of Nerath, and actually did pretty well. There were several Pathfinder Society games going, again not my thing. I was disappointed in the dealer room, not much to choose from this year. But the money I didn't spend can be used to purchase The Dungeon Dozen! All in all it was a fun weekend, the Labyrinth Lord session has me hankering to start running again. So if your in the Memphis area and want to toss some dice give me a buzz!
Boardgames were very popular this year, not my thing, but I did play Conquest of Nerath, and actually did pretty well. There were several Pathfinder Society games going, again not my thing. I was disappointed in the dealer room, not much to choose from this year. But the money I didn't spend can be used to purchase The Dungeon Dozen! All in all it was a fun weekend, the Labyrinth Lord session has me hankering to start running again. So if your in the Memphis area and want to toss some dice give me a buzz!
Sunday, March 16, 2014
The Nod Companion
I haven't posted about the Blood & Treasure RPG in awhile, but I still think it is a great game, it is a nice merging of old school and new school mechanics. Awhile back I picked up The Nod Companion.
If you like the Blood & Treasure RPG, I suggest you pick this up. I'd say it is the Unearthed Arcana of the Blood & Treasure RPG. It has three new races (depicted on the cover), tons of new and interesting classes, while not all will work in every campaign, there is something for everyone! Some of the new classes include the Anarchist, Beastmaster, Charlatan, Demonologist, Elementalist, Gourmand (for the cook in you!), Leech, Psychic, Puritan (Soloman Kane anyone?), Vampyre and many more! Some new equipment (Axe Pistol! Nice), New spells (like Acid Geyser!), and some other rules on skills and proficiencies. All in all a great Companion to the already very cool Blood & Treasure RPG.
If you like the Blood & Treasure RPG, I suggest you pick this up. I'd say it is the Unearthed Arcana of the Blood & Treasure RPG. It has three new races (depicted on the cover), tons of new and interesting classes, while not all will work in every campaign, there is something for everyone! Some of the new classes include the Anarchist, Beastmaster, Charlatan, Demonologist, Elementalist, Gourmand (for the cook in you!), Leech, Psychic, Puritan (Soloman Kane anyone?), Vampyre and many more! Some new equipment (Axe Pistol! Nice), New spells (like Acid Geyser!), and some other rules on skills and proficiencies. All in all a great Companion to the already very cool Blood & Treasure RPG.
Saturday, March 8, 2014
Simian Saturday!
Just a quick Simian Saturday post today, I'm excited to see the Sun out today! It's been a long cold winter! So lots to do outside!
Hope everyone has a great Simian Saturday!
Hope everyone has a great Simian Saturday!
Friday, March 7, 2014
Breachworld RPG
Here's an interesting Kickstarter Breachworld, it uses the Mini-Six system which is a fun rules-lite version of the D6 System of original Star Wars RPG fame.
It reminds me of Rifts a bit, Post Apocalyptic Earth with Aliens and Monsters, sounds pretty cool. I'll be following this one closely!
It reminds me of Rifts a bit, Post Apocalyptic Earth with Aliens and Monsters, sounds pretty cool. I'll be following this one closely!
Saturday, March 1, 2014
The Mutant Epoch Greys
I've been digging through my Mutant Epoch books lately, played some Fallout and that always puts me in a Post Apocalyptic frame of mind. Got some great feedback on my Feral Chihuahuas post so I thought I'd work up something else for The Mutant Epoch. This is the first race I've built from scratch for the game so I may need to tweak it a bit, I haven't play-tested this race yet, so if you use them I'd love to hear your feedback. Anyway without further ado I present The Greys!
Grey
TME Grey Alien Traits
Endurance +7
Strength 10+2d6
Agility +2d6
Accuracy +d20
Intelligence 60+3d20
Willpower +20
Perception +20
Appearance 2d4
Racial Abilities: All
Greys possess the following Mental abilities as per the mutation: Advanced Mind
(TME pg. 60), Night Vision (TME pg. 71), Mind Crush (TME pg. 70)
Grey Aliens or as
they are more commonly referred to simply as Greys are an alien race that has
been visiting the Earth for untold centuries.
Prior to the collapse of civilization there were reports of Greys
abducting humans and conducting experiments upon them. Across the globe strange
U.F.O.'s were reported in the skies. Centuries
later Greys continue to observe and discreetly interact with the denizens of
The Mutant Epoch. They are very rare and
it is believed that their numbers are quite limited but some can be found in
small enclaves scattered across the world.
Eerie lights are still reported in the skies, but with all the debris
still orbiting the planet it is hard to determine if these are the U.F.O.'s of legend
or just space junk burning up in orbit.
Those few "experts" that are even aware of the Greys existence
have speculated that the few remaining Greys still on the planet are in fact
stranded here and are trying to find the means to escape this mutated and
devastated world. Others say these
aliens have a more sinister purpose and that perhaps they in fact triggered the
horrific mutations and devastation that destroyed the golden age of humankind
in order to better subjugate the denizens of The Mutant Epoch . Physically they
are short slender somewhat frail looking humanoids, with large heads, spindly limbs, and grey
skin. Most are described as having large black almond shaped eyes but some have
been reported to have white eyes. All
reports about them described them as using advanced technology and they are
believed to have highly advanced intellects.
Grey's physical characteristics are very similar to each other and no female
members of the species have ever been reported, leading some to believe they are in
fact some form of vat grown test-tube race.
On rare occasions
a lone Grey will abandon his enclave and seek out interactions with the native
races of The Mutant Epoch, most such groups that the Grey joins never realize
the Grey is in fact an alien, they assume he is a mutant of some kind and give
the matter little other thought. Those
that learn or realize the Grey is in fact not of this world tend to distrust
them and question their motives.
Due to their unique physical forms Greys cannot wear
advanced armors made for humans, indeed their poor strength often limits them to
being able to wear only lightweight armors.
Enclaves of Greys have access to advanced energy weapons and
possibly even starcraft, but lone Greys
that have left their kind rarely have such advanced gear.
Inspired by a certain encounter in the Fallout Video
Game!