Untar
UntarNo. Enc. 1d6 (usually solitary)
Alignment : Neutral
Movement : 240'(80')
Armor Class : by Armor type (avoid heavy armors that impede their fast movement)
Hit Dice : 7
Attacks : 2
Damage : by weapon (To go without weapons, is to be without honor)
Save : L 5
Morale : 9
Hoard Class : XXII
Mutations: Increased Smell, Rodent Leaping Ability (based on their ancestry can leap 10' height-wise and lengthwise, 40' from a higher point to a lower point without injury), Quickness, Martial Affinity (+4 to hit, +1d6 damage), Damage Turning
The Untar (the name is believed to be slang from the human word Hunter, but don't let them hear you say that), are a race of humanoid tiger-striped chipmunk warriors. They pride themselves on their combat skills and martial ability. They are never seen without their weapons and they do not believe in concealing their weapons, a weapon is to be seen and respected/appreciated not hidden away. For an Untar to be stripped of his weapons is to suffer the ultimate in disgrace and humiliation. The higher the standing of the Untar amongst his people the better and more ornate (and more high-tech) his weapons will be. Female Untar are never encountered, they are believed to never be permitted to leave the Untar lair (called Base Camps), indeed Untar are very chauvinistic, and are often quite surprised when faced with a competent female warrior of another species. Untar go about the wastelands looking for those in need of competent mercenaries. Often one can be found in the bigger settlements looking for work. The Untar will serve most any warlord if the price is right. They will not however, fight other Untar, at least not for pay, that would be dishonorable.
Please note the Untar are based on the alien Bellidos race in the Timothy Zahn Novel, Night Train to Rigel. No copyright infringement is intended!!